Colamerda
Bio
video games
particularly point-and-click adventures, tiny games I find around, horror and spooky stuff, indie gems, weird crap made with passion, cult classics from the past and anything my pc can run without exploding
video games
particularly point-and-click adventures, tiny games I find around, horror and spooky stuff, indie gems, weird crap made with passion, cult classics from the past and anything my pc can run without exploding
Badges
Gamer
Played 250+ games
Pinged
Mentioned by another user
Loved
Gained 100+ total review likes
Donor
Liked 50+ reviews / lists
Popular
Gained 15+ followers
Shreked
Found the secret ogre page
Gone Gold
Received 5+ likes on a review while featured on the front page
Best Friends
Become mutual friends with at least 3 others
2 Years of Service
Being part of the Backloggd community for 2 years
Liked
Gained 10+ total review likes
N00b
Played 100+ games
Noticed
Gained 3+ followers
Favorite Games
279
Total Games Played
014
Played in 2024
142
Games Backloggd
Recently Played See More
Recently Reviewed See More
In this game I think I came across one of the most interesting and powerful ways to portray trauma through a personal and autobiographical lens using video game language.
There is something so overwhelming and deeply moving about finding one's agency intertwined with a personal story that I think is impossible to replicate in other mediums, and this game I think makes masterful work of it.
It's a sharp, difficult and painful story told with great courage, sincerity and insight, and I think it's really something precious.
One thing that particularly struck me is that this game was supported with funds dedicated specifically to work that deals with queer themes: I always feel really admired by how video games are becoming a safe space for transgender people and other marginalized categories because it makes me think about how important it is today to use interactivity to bring forward issues of identity, and I think it's very healthy and important to be able to have these complex experiences of engaging with other subjectivities.
There is something so overwhelming and deeply moving about finding one's agency intertwined with a personal story that I think is impossible to replicate in other mediums, and this game I think makes masterful work of it.
It's a sharp, difficult and painful story told with great courage, sincerity and insight, and I think it's really something precious.
One thing that particularly struck me is that this game was supported with funds dedicated specifically to work that deals with queer themes: I always feel really admired by how video games are becoming a safe space for transgender people and other marginalized categories because it makes me think about how important it is today to use interactivity to bring forward issues of identity, and I think it's very healthy and important to be able to have these complex experiences of engaging with other subjectivities.
There are really a lot of things that impressed me about Papers, Please especially from the perspective of game design: it clearly is a rather unique game in terms of structure and progression, and because of that I think that it had to build its own learning curve, inserting additional mechanics and elements of complexity time after time in a way that came out to be extremely anxiety-inducing as much as actually genuine and interesting.
Papers, Please is also and above all a story of choices, priorities, freedom, and bureaucracy, and it is a story that manages to unfold itself crystal clear in front of the player by confronting him or her with increasingly complex situations: how willing are you to put your job position at risk to do what is right? Is it right to take bribes and put others' lives at risk if there is a shortage of money at home and a sick child? Are you willing to put your family's survival in front of your own life?
I really loved everything about this game, I think it represents a way of understanding the simulative potential of video gaming in a very original and not at all trivial way, showing how even behind a tedious and repetitive mundane job passes a universe of situations and complexities, incredible people, hopes and frustrations.
Papers, Please is also and above all a story of choices, priorities, freedom, and bureaucracy, and it is a story that manages to unfold itself crystal clear in front of the player by confronting him or her with increasingly complex situations: how willing are you to put your job position at risk to do what is right? Is it right to take bribes and put others' lives at risk if there is a shortage of money at home and a sick child? Are you willing to put your family's survival in front of your own life?
I really loved everything about this game, I think it represents a way of understanding the simulative potential of video gaming in a very original and not at all trivial way, showing how even behind a tedious and repetitive mundane job passes a universe of situations and complexities, incredible people, hopes and frustrations.