G.O.D: Mezame Yo to Yobu Koe ga Kikoe

G.O.D: Mezame Yo to Yobu Koe ga Kikoe

released on Dec 20, 1996

G.O.D: Mezame Yo to Yobu Koe ga Kikoe

released on Dec 20, 1996

is a console-style RPG with randomly encountered enemies whom you fight in turn-based combat viewed from “over-the-shoulder” perspective, similar to Phantasy Star IV. Gen and other party members develop special powers called “chakra”, which can be leveled up just like the characters themselves.


Released on

Genres

RPG


More Info on IGDB


Reviews View More

Played like 30 minutes of this and couldn't bear it. Text and battle speed are both slow as hell, you move slowly and it generally feels really rough- I had no idea a turn-based RPG could have bad controls. Can't say if the game ends up being worth pushing through that, and I don't know if I care to check.

Neat RPG with a really fun setting and story. Gameplay wise it's pretty mundane and basic. I didn't use the patch, but I did use a liberal amount of fast forward to get through the slog of battles. I could see this being really hard for some people to get through esp without the patch.

This game does have a lot of neat stuff in it, but if I wasn't playing a hack with lower encounters, didn't have speed up, or this game was even slightly more difficult, I would have dropped it so fast.

A globe-trotting adventure set in modern times featuring a nondescript boy, a blonde guy with guns, a pink girl (x2), and a martial artist monk, all of whom boast psychic abilities and team up to defend Earth from invading aliens… Released only two years after MOTHER 2 (and just a few months after it came West as EarthBound), this is surely the first MOTHER fangame in history. Though where EarthBound leans absurdist, G.O.D. examines the consequences of that absurdity hyper-literally. The alien invasion witnessed at the top of a hometown mountain is not a mystical start to a fairytale, but a grizzly armageddon that immediately wipes out the significant majority of human civilization. Aliens with goofy, surreal designs approximating real-world creatures are met with justified confusion and terror. Firearm-bearing militiamen attempt to take back the world from these invading forces through a decade of war – a fight they’re nearly on the brink of losing. Even something as unassuming as staying at a typically RPG-styled inn has a mature, lasting ramification on the narrative. That’s not to say it handles all of this particularly well (unfortunately, the aforementioned globe-trotting nature of this adventure leads to repulsively frequent cultural stereotypes and racism), but to see G.O.D. actually applying these ideas of “What if EarthBound was like, realistic, dude,” before a South Park-loving American preteen could even get their hands on a cartridge at all is historically fascinating. MOTHER fangames – or even just indie games in general – have grown similar thesis statements, and yet I’d struggle to say many are as successful as this was (barring the racism, of course… if that even needs to be said). Hell, G.O.D. even beat Yoko Taro to some of his most famous narrative punches by 15 years – note for note, the exact twists that NieR would go on to accrue so many accolades for can be found in almost identical form here. To play G.O.D. is to see a shockingly forward-thinking condensation of borrowed ideas that would unknowingly predict the cultural zeitgeist decades into the future with crystalline accuracy. I just wish it, uh, wasn’t so racist!!

P.S. ~ Batty is the funniest character in any MOTHER-inspired video game

This review contains spoilers

SPOILERS HERE. Way to ruin the potential of a game by giving us a great woman character, getting her pregnant two dungeons later, and then killing her off for another party member's manpain. The bouncing breast spritework on her wasn't subtle either. :/