Go Mecha Ball

released on Jan 25, 2024

Go Mecha Ball is an acrobatic action roguelite where you shoot, roll and boost your way through a futuristic wonderland in pursuit of an ever more glitched-out rogue AI. Augment your ball mechs using an increasingly ludicrous arsenal of weapons, abilities and upgrades to shut the glitch portals!


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Has a great look and FEEL (the animation in particular is sublime) but falls into too many tropes of a rogue lite and gameplay that isn't strong enough to carry the weight of those issues. Would have preferred it as a marble madness with guns.

One of the more fun roguelikes I have played in recent memory. The art style and direction are amazing and the music is stellar. The game's presentation is extremely well done and has a ton of charm to it. The gameplay is pretty kinetic and moving around as a ball with weapons is pretty smooth albeit some hiccups with how levels are designed. The economy is pretty well tuned and getting ability, weapon, and trait upgrades never feels grindy, which is good considering how much stuff there is to unlock. Moment to moment gameplay is very fun, I just wish the "build" aspect was a bit more appealing. I never really felt like I had to think about what upgrades and weapons I wanted to get since there's clearly a hierarchy of what is better than what. Stuff doesn't "synergize" as much as they cram together to make something.

Overall though, it's a fun time!

Really satisfying roguelite. Rolling around as a ball is made super easy with little assists that have been tuned to perfection.

While it comes up a little weak on the rogue-like front, this is a great twin-stick arcade shooter with some BALLIN' movement mechanics. Absolute blast for 5-10 hours or so.

Only got room for so many roguelikes. I enjoy the unique mechanics here, but found myself losing interest as a run would go on.