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Played in 2024

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One of the more fun roguelikes I have played in recent memory. The art style and direction are amazing and the music is stellar. The game's presentation is extremely well done and has a ton of charm to it. The gameplay is pretty kinetic and moving around as a ball with weapons is pretty smooth albeit some hiccups with how levels are designed. The economy is pretty well tuned and getting ability, weapon, and trait upgrades never feels grindy, which is good considering how much stuff there is to unlock. Moment to moment gameplay is very fun, I just wish the "build" aspect was a bit more appealing. I never really felt like I had to think about what upgrades and weapons I wanted to get since there's clearly a hierarchy of what is better than what. Stuff doesn't "synergize" as much as they cram together to make something.

Overall though, it's a fun time!

A very fun and thrilling 2D Beat Em Up with an entertaining story and badass music. The weight and impact behind attacks are quite satisfying and the enemy placements in the later half of the game create a lot of exciting and demanding setpieces. Chaining together moves and linking abilities was always fun to pull off and figure out. It's a great time!

I've often wondered why we haven't seen more First Person Parkour games since Mirror's Edge and Dying Light made their marks. I was pretty excited for this game and it was a fun enough time. The movement system was weird at first, but I was able to learn it within 10 minutes or so. It's a pretty short game(I beat it in an hour) and there's a decent amount of replayability. The biggest hurdle the game has is some of the levels aren't that interesting in terms of verticality and pathways. Even though you are encouraged to make your own path, some levels are pretty linear with not much going on and the game's mechanics aren't robust enough to really push the game to its' limits. For a 2 man dev team, this is a solid game and I hope they add more to it in the future.