Going Down

Going Down

released on Nov 02, 2014
by mouldy

Going Down

released on Nov 02, 2014
by mouldy

Going Down is a 32-level megawad for Doom II released by Cyriak Harris (mouldy), featuring its own original soundtrack by the same author and a custom DeHackEd boss monster (replacing the Wolfenstein SS). It requires a Boom-compatible source port to play. It is known for its small, fairly hard maps with high body counts, and gameplay the author has described as "chaotic-evil". The WAD was named as a winner of the 21st Annual Cacowards.


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I really enjoyed this WAD, speaking as someone who usually sticks to vanilla maps. The compact level design was great, with some really tight fights packed into them. The bizarre (yet distinct) soundtrack, and the way it creates an unforgettable aesthetic out of Doom II makes it feel full of character. Overall, I just found it to be really creative and funny, with no truly dull moments. Conceptually genius.

In particular, I enjoyed maps 5, 9, 15, 20, 25, 26 and 28. I won't spoil them, but they're all unforgettable.

Genuinely the most creative set of fps levels I've got to experience <3

The full characteristics of cyriak videos + old-doom level design philosophy congealed into a rocking-rollercoaster of an Office Experience. Smile on my face from start to finish, from just, incredible use of space and wonderful level gimmicks. Big shoutout to the one messing with past/future, titanfall 2 could never /s /s

If anything, my only 'real' issue is that there's a lot of jumps in terms of difficulty (although a lot of the later breathing room makes sense,, some of these maps hold nothing back), as it does always make me giggle when the Hardest challenge was Well Before the halfway point for me. Then again I do feel like just experiencing this pack front-to-back helped me buff out a lot of my amateur-ness with running these maps. I feel more equipped than ever to tackle stuff like Sunlust again.

If you have even the remote interest in trying out a Doom WAD, I think this is the best place to start, just so you can experience the true 9-5 workerman perspective.

Quite simply going down is easily one of the best Doom Megawads (a 32 map replacement set for doom 2) ever made. With a really tense maps that have just the right balance of ball busting enemy spawns and generous powerup usage to feel intense but managable (I did beat it on HnTR). Plus there's a fun balance of levels that are remakes of doom 1, 2 and final doom levels and entirely original concepts.

Of course as good as Going down's substance is the real charm is the style. Going down was made entirely by doom modder mouldy better known as youtuber Cyriak Harris, and every song in the game comes from one of his videos. Going down also has some of the best atmosphere and progression in doom, as the games levels wonderfully shift from light hearted gags to pretty effective horror

Going Down is one of my favorite Doom WADs. It has an imaginative premise that it takes full advantage of, making for a series of really fun, challenging levels. One of my favorite levels is Map 26, Insanity, which depicts Doom Guy having a mental break. Just really creative stuff. Some of the levels get a little too hard for me at times, but it doesn't change how much fun I have every time I play it.

This stupendous megawad has very rightly been hailed as some of the best that Doom modding has to offer. Attention
is often drawn to its brisk pacing, snappy combat, witty humor, phenomenal use of Doom 2's stock textures, palpable atmosphere, and its singular vision as a one-man creative project. But I want to point out something else that Going Down does very well, which is its difficulty. Doom aficionados who play exclusively on ultra-violence will often point to this as one of Doom's most difficult offerings, but those who cower at that warning (such as myself), fear not. While ultra-violent is the bread and butter of most seasoned Doom players, the lower difficulty settings in Going Down are just as well-balanced. What has the reputation of being notoriously difficult is, in fact, more accessible than you might think. Either way, Doom casuals shouldn't let Going Down's difficult reputation and penchant for "slaughter maps" (somewhat debatable) put them off. This is a brilliant work of horror comedy fun that no FPS fan should miss.