LunaEndlessWitch
BACKER
Plays way too many games for her own good.
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GOTY '23
Participated in the 2023 Game of the Year Event
Pinged
Mentioned by another user
Roadtrip
Voted for at least 3 features on the roadmap
GOTY '22
Participated in the 2022 Game of the Year Event
Shreked
Found the secret ogre page
Gone Gold
Received 5+ likes on a review while featured on the front page
Listed
Created 10+ public lists
Organized
Created a list folder with 5+ lists
Best Friends
Become mutual friends with at least 3 others
Donor
Liked 50+ reviews / lists
3 Years of Service
Being part of the Backloggd community for 3 years
GOTY '21
Participated in the 2021 Game of the Year Event
Famous
Gained 100+ followers
Treasured
Gained 750+ total review likes
Elite Gamer
Played 500+ games
GOTY '20
Participated in the 2020 Game of the Year Event
On Schedule
Journaled games once a day for a week straight
Trend Setter
Gained 50+ followers
Adored
Gained 300+ total review likes
Well Written
Gained 10+ likes on a single review
Gamer
Played 250+ games
N00b
Played 100+ games
Popular
Gained 15+ followers
Noticed
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Loved
Gained 100+ total review likes
Liked
Gained 10+ total review likes
Favorite Games
790
Total Games Played
004
Played in 2024
1120
Games Backloggd
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I will admit though, that I found myself wishing there was more to chew on than what's here. There's a crazy good juxtaposition between the changing architecture, the diametrically opposed functions of old and new, nostalgic and living-in-the-present, but it ends up becoming more cornerstones of the players of life rather than delved into thinkpieces. Which is largely the point, after all, as this is coming-of-age in its truest form. Everything is open, wide, and turning pages into a more difficult cityscape that demands resolution from you as you're just starting to figure out what you're looking for. And in that way the platitudes, the stories of making the most of your life, the ending divvying up of regrets you still have of the life you've led so far, all culminate together into something deeply fulfilling.
It's a wonderfully graceful work with all that. I'll really have to think on it a lot more as I leave it.
It has the makings of doing the Super Mario Odyssey flowchart of hat-tricking, but with detours and digressions from that linear track, encouraged both for score and conserving momentum. Sonic but not-quite-Sonic sprinklings on top, and that all flows together phenomenally. What's altogether more stunning though is it's the only work of its ilk that bothers to really have "level design." There's real guidance through its stages in a way that lets you go absolutely hogwild with its toolkit without ever being 'too open' or 'too constrained.' You can reasonably skip as much as you'd like to by mastering the speed of yo-yo tricks well enough, but there's always some things you Need to do. It's so super encouraging of going for the One-Combo 100% run through its stages, to the point where I actually went and did a few. I can't say a game like this has done that to me! It helps that the music is so bouncy and blissful, and stages never outstay their welcome to where the prospect of "you need to do this entire stage again" is a "absolutely hun let's do even better this time".
My only ~real~ issue is that the swinging and twirling, sadly, lacks enough bite, at least for me. I don't think there's a single stage or moment where the game challenged me, and this is AFTER doing every bonus stage. Sure I can do the one-combos and those can be difficult but with all the skips it's only really as hard as I let it be? Even though it's not uncharacteristic for such a clearly soft platformer, I find myself so unsatisfied with the lengths the game really went to, especially when the final boss was more of a wet fart than a real demonstration of the game's skills, or like, your performance as an artist!!! Give it an encore! A real spicy star road!