Grapple Hoops

Grapple Hoops

released on Oct 18, 2021

Grapple Hoops

released on Oct 18, 2021

Dunk on your opponents in a fast-paced first person action game with basketball, grappling hooks, parkour and explosions! FAST-PACED AND AGGRESSIVE COMBAT Outmaneuver opponents as you wall run and slide behind them leaving them paralyzed after a devastating blow with a basketball to the head. Outmaneuver opponents as you wall run and slide behind them leaving them paralyzed after a devastating blow with a basketball to the head. FAST AND FLUID GAMEPLAY Grapple and swing around like crazy, kick doors and windows, run horizontally on any wall, slide under obstacles and use jump pads to launch yourself up in the air and hit top speed quickly.


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I really want to like this game I love movement shooters and there is some interesting concepts here that other movement shooters don't do but there are just too many problems to recommend it bugs lack of enemy variety game being too short damage sponge bosses with only 1-2 moves and graphics that work against the game clashing with enemy design to where you cant see them like i said i really want to like this but i just cant

A very fun idea bogged down by execution

On the surface this game sounds like a blast!!! It's a Parkour, speedrunning Basketball game where the goal is simple: you just need to dunk the basketball into the hoops as fast as you can. Sadly the idea is the only thing that is a blast about this game lol.


What a buggy mess

Before even diving into the game itself I just have to talk about the sheer amount of bugs and glitches this game holsters. Ranging from clipping through levels all the way literally soft locking yourself from beating levels this game has it all. To explain , there are guns you can pick up from enemies as you go about the levels but so many times after you finish using a gun you literally would not be able to do anything with your basketball forcing you to restart the level. Furthermore, Bosses would just straight up get stuck literally making them cheeseable which I honestly didn’t mind because the bosses were abysmal anyways. Level textures would sometimes bug out and textures would disappear and reappear. Hell sometimes the ball would just glitch and take up your whole screen not allowing you to even know where you were about to shoot it.

Not off to a good start

The fact that I had to start my review talking about its horrendous issues is safe to say it isn’t going to get any better talking about the actual game. To start, the game is insanely short, running around 50 minutes to beat every level including extra levels. On paper this shouldn’t be an issue as this is a speedrunning game the issue lies that it isn’t fun at all not really making it enticing to try and get good times on each level. The level by level gameplay is just boring and never once changes up its formula until near the end for a few levels. Graphically the game looks horrible ranging from terrible enemy designs to terrible level design. Bosses were cookie cutter and basic not really offering much of a challenge since half of them bugged out anyways.


in the end

Honestly there isn’t much else to talk about , the game was a huge letdown for what could have been a great idea. I do not recommend this game at all unless you want to play an unpolished buggy mess of a game.

A really cool idea bogged down by super lacklustre execution.

First off, I'll say I do enjoy the concept of this game and the actual controls and movement do feel quite smooth and provide a good foundation for what would've been a fun experience, but instead no new level concepts or mechanics were introduced beyond the first level, so everything just starts to blend together to the point where it feels like every level is just hoops randomly placed around pre-bought assets from the unity asset store. Combine that with the lack of new level mechanics means a good majority of the game is painfully forgettable.

Even when it tries to do something interesting with the boss fights, they end up just being damage sponges in poorly thought out arenas with no real audio queues or sense of rhyme or reason to their mechanics. This game has a ton of potential, but I do think the dev needs to seriously iron out a lot of the more generic and poorly thought out aspects of the single player experience. Had fun at first but more variety would go a long way.