Bio

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Personal Ratings
1★
5★

012

Total Games Played

000

Played in 2024

000

Games Backloggd


Recently Played See More

Yume Nikki
Yume Nikki

Oct 16

Grapple Hoops
Grapple Hoops

Jul 16

Hylics 2
Hylics 2

Dec 15

Hylics
Hylics

Dec 12

Boomerang X
Boomerang X

Jun 26

Recently Reviewed See More

An extremely fun and creative movement FPS with a stellar OST and a cool setting. The whole idea of your guns also serving as a limited movement tool is extremely cool and finding the perfect route through a level while also speeding through it is an extremely fun gameplay loop to the point where I speedran the game for a while. The best levels are tight-knit puzzles of ammo conservation and enemy kill order while the weaker ones are more simple gameplay padding while still being a fun time.

It's was so close to being perfect but the dialogue and characters are incredibly tropey and have some extremely grating dialogue. It feels like it's relying too heavily on archetypes and reusing the same characters that every boring anime loves to throw at you, which could be written off as being "self-aware" but there's no silver lining to that self-awareness, just the trope it's attempting to make fun of. God bless the skip button.

Also I want to go to a Machine Girl concert and die in that mosh pit, thank you for listening.

A really cool idea bogged down by super lacklustre execution.

First off, I'll say I do enjoy the concept of this game and the actual controls and movement do feel quite smooth and provide a good foundation for what would've been a fun experience, but instead no new level concepts or mechanics were introduced beyond the first level, so everything just starts to blend together to the point where it feels like every level is just hoops randomly placed around pre-bought assets from the unity asset store. Combine that with the lack of new level mechanics means a good majority of the game is painfully forgettable.

Even when it tries to do something interesting with the boss fights, they end up just being damage sponges in poorly thought out arenas with no real audio queues or sense of rhyme or reason to their mechanics. This game has a ton of potential, but I do think the dev needs to seriously iron out a lot of the more generic and poorly thought out aspects of the single player experience. Had fun at first but more variety would go a long way.

A landmark title in the indie RPG scene that laid the groundwork for so many widely loved games to come out in the future.

The lack of real dialogue or concrete progression outside of gaining the effects may lead to some people labelling the game as simply a boring walking simulator, though I think the symbolism in the world and the general vibe and aesthetic of the worlds you explore more than make up for the lacking gameplay.

It's an experimental game which requires patience to explore fully but in that exploration I think it provides a feeling that even games that were directly inspired by it failed to recreate.