Group S Challenge

Group S Challenge

released on Nov 11, 2003
by Capcom

Group S Challenge

released on Nov 11, 2003
by Capcom

Group S Challenge is a racing game published by Capcom.


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the japanese title of this game is "Circus Drive" and I can't think of a more apt title as you really have to be a clown to be playing this

THIS is how you follow up Auto Modellista??? The whole two biggest selling points of Auto Modellista was the online multiplayer and the stylish cel-shaded aesthetic, and this game has forsaken pretty much all of that. While that game is a mid racer bolstered by its cool style, this is just a mid racer. Kusoge, and not even in the endearing sense. Things start fine enough as at low speeds things are controllable, the visuals are alright, and the amount of cars to collect is vast, but the higher up you go the more the cracks show. The game somehow manages to feel both immensely heavy AND immensely slippery without much leeway in how to actually get your got damn car to do the got damn corners properly, and the AI racers chase you with aggressive rubberbanding and like to ram into you as their cars are made out of adamantium whereas yours is made out of cardboard. I can't recommend to anyone outside of the morbidly curious... Espeically on a system with as many banger racing games as the Xbox, you are much better off playing something else.

Everything about this game seems to suggest a sim racer akin to Gran Turismo. Menus, music it all seems to fit the bill until you actually get into a race. That's because the handling doesn't resemble Gran Turismo, but more so Burnout. An impossibly cursed, unholy version of Burnout. I can't even begin to comprehend what kind of accident led to the physics becoming this messed up, it's just unbelievable. Almost everything else about the game including tracks and progression is just boring. The game's only saving grace is the car selection.