GTTOD: Get to the Orange Door

GTTOD: Get to the Orange Door

released on May 30, 2019

GTTOD: Get to the Orange Door

released on May 30, 2019

GTTOD is a fast paced FPS rogue-like with a heavy focus on fluidity of movement and high octane combat. Casting its net of inspirations wide, GTTOD captures both the feel of modern day movement shooters as well as the chaotic intensity of the best FPS games in the '90s.


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After playing a few hours of Get to the Orange Door and completing a run (at least with the 2/3 of a run currently available) I thought to myself "this feels great already and I'm excited to see what they'll add through the rest of Early Access and in the full release".

Only GTTOD has been in Early Access for almost five years now, and the next update will be the full release version of the game.

It's such a shame because at its core, there's a great experience in GTTOD. It's got that fast-paced fluid movement that I absolutely adore in shooters, its weapons feel great and accurately impactful, its striking neon visuals are pleasing to the eye, and its music (especially in the latter part of the experience) is great. It's everything that surrounds that that's half-baked.

GTTOD's runs suffer from a lack of variety that quickly causes its enjoyment to dry up. It has a simple formula of visiting two expansive locations, following that up with a boss, rinse and repeat. Side objectives are the same small handful though, and once you've visited them on your first and second run, you may as well have visited them all. This isn't helped by a small selection of perks and curses, with many of these having niche applications. The only other side path leads to a "build a bang" machine, which is only worth visiting once in a while. Thankfully the weapon selection doesn't suffer from the same fate, though how you get these weapons certainly can.

The game also suffers from not understanding when the player needs to be reigned in and have their power level tested. My final run before writing this review saw me complete two loops consecutively while only rarely taking a scratch. It was only once I got a curse that essentially made me a one-hit kill that the run was finally ended. It's fun at first since it's like you're on a power trip but quickly dulls when any sense of challenge is removed.

The icing on the cake is how much of the hub is locked behind roguelite progression that makes it almost useless to explore for the first little while. Once you get enough Jade Vines to level some of your stats (furthering that power trip, may I add) it does have a little more use, but not much.

It's a weird dichotomy since on one hand, GTTOD feels like the type of game that fits the fast-paced roguelike first-person shooter genre like a glove, yet feels like much of the roguelike aspects are tacked on. As a result, it's comfortably in that pile of roguelikes that you have fun with for a couple of hours, but ultimately drop once the initial enjoyment fades. I might spend a bit more time with it, especially once it heads into the full release, but I'm less than optimistic one update is going to fix many of the game's glaring flaws.

P.S. I would normally withhold a score till I play the full release, but given how close we are, I'm attaching the 3/5 stars for now. If in a shocking twist the game is drastically different in one update, I'll modify my score accordingly.

while its gameplay is tight and satisfying the gameplay loop around it is cheeks

pretty fun but the dev keeps changing it often so idk how it is now

indiest indie game on the indie scene. niche very unfinished kinda bland kind of eh at the end of the day

If you love devlogs and being behind the scenes of a game while it's in development, then GTTOD will be your bread and butter. As a game alone in its current state, it's hard to recommend. Off-Brand

Diving a bit deeper, I originally saw this being played by a YouTuber, the footage looked good, their commentary and recommendation was good, and I thought... movement shooter with some roguelite elements? I can get behind that! So I haphazardly bought the game on a whim, I mean, it's pretty cheap and when it's on sale it's really cheap. Even for an Early Access game.

But it's still really rough around the edges. I think most people, if they're not informed will buy it now and be disappointed (and I think that might be why the Steam rating is at 89% at the time of writing). I look at GTTOD, and think of it more as a promise, that one day, I'll go back through my Steam Library, find this game at its full 1.0(+) release, and have a blast. For players like me, it feels more like I've thrown down money as a pledge, and I'm happy to do so in order to support the project & the dev/s. I love the style, love the concept, hope it all gets realized. This is the main reason why I might recommend it.

Some players might be really into the idea of following this games progress along, and will be happy to know that the main developer is super active in their discord, and takes community feedback very seriously. Some people love seeing behind the curtain of a games development and having opportunities to possibly shape the direction of a game. If that's you, I think you'll love joining this game on its journey and being an active part of that community.

But I don't think the majority of people coming to this game will be in either of those mindsets and I believe for them it might be better to wait for this game to develop a bit more. Some of the games mechanics aren't flushed out entirely. The gunplay feels good enough, but gets stale after awhile, because the game just hasn't developed to that point yet. There is no real goal at the moment besides leveling up your character for marginal starting differences. The view bobbing and overall camera shaking is crazy... You can look through the reviews to find more of these kinds of complaints. GTTOD has potential around every corner, and promise at every horizon... it just might take a while in the oven to get there and it's important to realize that.

I think with all that information you can make an informed purchase. Don't buy into the exceptionally well done marketing or the words of YouTubers... and remember that you're not really buying a game right now... but rather the proof of your belief that the devs can put in the work to make and release a great game someday (with the added bonus of an ever changing alpha version of this game on the side).