Bio
24 | A gamer that does excessive amounts of gaming. Also I write about games sometimes.

Pfp from Blue Eye Samurai.
Personal Ratings
1★
5★

Badges


Popular

Gained 15+ followers

Loved

Gained 100+ total review likes

Elite Gamer

Played 500+ games

Gone Gold

Received 5+ likes on a review while featured on the front page

Best Friends

Become mutual friends with at least 3 others

GOTY '23

Participated in the 2023 Game of the Year Event

Liked

Gained 10+ total review likes

2 Years of Service

Being part of the Backloggd community for 2 years

Noticed

Gained 3+ followers

GOTY '22

Participated in the 2022 Game of the Year Event

Roadtrip

Voted for at least 3 features on the roadmap

Gamer

Played 250+ games

N00b

Played 100+ games

Favorite Games

Doom Eternal
Doom Eternal
Hades
Hades
Life is Strange: True Colors
Life is Strange: True Colors
Dishonored
Dishonored
Portal 2
Portal 2

515

Total Games Played

036

Played in 2024

250

Games Backloggd


Recently Played See More

Shovel Knight: Treasure Trove
Shovel Knight: Treasure Trove

Apr 24

XCOM 2
XCOM 2

Apr 23

RealRTCW
RealRTCW

Apr 11

Children of the Sun
Children of the Sun

Apr 09

Prey
Prey

Apr 07

Recently Reviewed See More

I was genuinely surprised by just how much I enjoyed Treasure Trove, having never touched the Shovel Knight franchise before. I'm not super big on 2D platformers yet I found myself consistently returning to beat a couple more levels.

The biggest reason for my enjoyment easily comes with how unique the whole package is. Each of the four games included is quite unique in how their main character performs, with Plague Knight in Plague of Shadows being a particular highlight. You have to retool how you approach each experience, and it's ironically better for it.

Even beyond the broader freshness, each level in each of the four games feels distinct, with unique soundtracks, varied enemies, and tons of different environmental hazards to navigate. It makes each game quite memorable, even when the fourth game, King of Cards, splits single locations into multiple levels.

It's all wrapped in this labor of love that shows just how much Yacht Club cared about their brainchild. The humor is spot-on, the music is full of bangers, and the visuals all feel distinct and pleasing. It oozes passion, making it almost hard to put down.

However, there is one thing holding the package back, being the inconsistencies across each experience. Shovel of Hope is great on its own, but pales in uniqueness to the rest of the package. Plague of Shadows reuses levels and makes them a touch tiring (something remedied by the final two games). Specter of Torment feels piss easy thanks to overloading you with powerful abilities and moves, and King of Cards often feels like a challenge mode that I wasn't asking for. I also didn't love Joustous, but I attribute that more to me not adoring card games online than any issue with the card game itself.

However, each inversely came with strengths over the others. Shovel of Hope makes for a great introduction for its simplicity. Plague of Shadows has the most diverse equipment loadout in the entire collection, Specter of Torment has the most fluid movement, and King of Cards has the best humor.

If you're a fan of 2D platformers or can at least tolerate it, there's a ton to love in Treasure Trove. Its got over 20 hours of content for main story completers like me to explore, and hundreds more hours for completionists. It's a package brimming with content and passion, and one I don't regret playing through fully. I'm almost surprised only 5% of people finished up to the last game, at least on Steam.

Like XCOM: Enemy Unknown, the first 10 hours of XCOM 2 were brutal. I had barely anything to work with, a constant barrage of problems to solve, and soldiers that died left and right. It was a real power struggle, and one that made me frustrated quite consistently. Unlike EU though, once I was over that hurdle, it wasn't entirely a walk in the park from then on out. Still easier, sure, but it maintained a stable level of challenge that didn't extinguish even going into the finale.

XCOM 2 continues the series tradition of balancing that fine line between accessibility and complexity, while adding plenty more mechanics in to further deepen strategy. New tools have been brought in to alleviate some of Enemy Unknown's problems. One big example of this is through methods of scanning ahead for targets, which fixes the major issue of feeling like you've screwed yourself because you moved one of your units slightly too early. There's also more depth to each character, with various attachments to lightly buff their weapons, installable upgrades, and more.

Speaking on characters, the personality that made Enemy Unknown as good as it is has received far more attention with tons more ways to customize your character. You can even write backstories for them if you're really into it. Combined with what I hear is more interactivity between units in War of the Chosen, and it's a storyteller's dream. I made many of my friends in the game and it was fun seeing some survive, while others saw their stories brought to a sad end (including one on the final mission).

All of this is combined with some heavily increased variety which was sorely needed. Missions are much more diverse (I can count the amount of repeated missions I ran on one hand), enemies are more numerous and unique both in design and in challenges they present, and surprises are far more plentiful.

These aren't even touching on some of the minor improvements. You can load a past save while the enemy is still taking their turn (thank god), more diverse equipment can be researched, the base building mechanics have been tightened up, the geoscape is far more interesting. The list goes on.

The only issue I can genuinely hold against this game is the time some turns and actions can take. It isn't obnoxious, but I've had moments where enemy turns can feel like they take way longer than they need to, even with some unnecessary pauses. I can forgive it given everything the game does right, and a mod can easily fix it, but it's still an issue.

Even with that, I don't see any reason to give this game any lower than a 10, and I didn't even play the beloved WotC expansion yet. This is a masterpiece that builds upon the first game's foundations while adding its own flavor on previous mechanics, helping it feel refreshing even after recently playing XCOM EU. It's easy to see why the game has received such endless praise, and it's one I very much plan to revisit down the line with WotC enabled this time. If you're on the fence about turn-based games or simply want one of the best experiences in the genre, this is it.

I want to preface what I'm about to say with the fact that if you like puzzle games where you must entirely find the solution yourself without any hints then this is the game for you. There's more than enough of that to spend hours on.

With that being said, those of you who are like me and want some semblance of (video game) logic toward a conclusion in puzzles, Infra is a test of frustration. For the handful of hours I got through this, every puzzle I found was met with a sense of dread and calling it quits for the day.

The way puzzles are structured are fairly straightforward. You walk into a location, are met with infrastructure that's in serious disrepair, and need to fix it to progress. That's all the guidance you get outside of the odd note here and there. As such, puzzles are less about finding the correct solution and more about finding whatever it is the game wants. To me, that process is grating and makes me feel like I'm walking in circles finding that one thing I didn't interact with.

I completely understand why the developer did this. They wanted Infra's puzzles to feel as realistic as possible, at least within the ability to actually complete them. On the front of uniqueness, there's few games with puzzles quite like it. It's just not for me and, judging by the fact 35% of people have gotten just under halfway through the game, it's not for a lot of people.

Though outside of things that could arguably come down to personal tastes, the voice acting for this game is laughably bad. It's mostly due to Finnish voice actors not speaking their native language which isn't the fault of the actors themselves, but it does make any line delivered feel unnaturally wooden. I almost considered swapping the language at times and just reading the subtitles, which is tough since I tend to have a tough time putting subtitles to emotion.

For what it's worth, there are things Infra gets right. Its world is gorgeous and arguably some of the best Source 1 content we've ever gotten. It also has decent music whenever it interjects. For my tastes though, it isn't enough to carry the experience. I really wish I could love this game as much as other people do, but the only way I see myself playing without losing my sanity is to look up all the puzzle solutions. Not super interested in that idea.