Guardic

Guardic

released on Feb 01, 1986

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Guardic

released on Feb 01, 1986

Guardic (ガーディック Gādikku?) is a shoot 'em up video game for the MSX computer. It was created and developed by Satoshi "Pac" Fujishima while working for Compile, the creators of other shoot 'em up games such as Zanac, The Guardian Legend, and Blazing Lazers. Guardic is unique in that the player can choose stages, which are connected by a maze. Each stage is a non-scrollable single screen and has 1 to 3 groups of different enemies. The player can "buy" ship power-ups like speed, weaponry, and special powers before each stage—a departure from the traditional scrolling-shooter power-up system. In the end of each stage, the ship could safely fly through a scrollable maze to another stage.


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Conceptually I think they might have had something here with the fixed single screen levels and schmup shooting, but they don't execute it to very interesting effect.

Um shmup/puzzle/adventure/coisa bem interessante. Feito sob medida para o ethos gamer dos 80, com vários segredos que têm que ser desvendados laboriosamente para se prosseguir. O que parece um shooter estilo arcade com único objetivo de conseguir um score maior se demonstra um labirinto enorme, com chefes secretos e um final para os que se esforçarem para mapear cada caminho possível. Como sou noob eu recorri à ajuda da internet depois de 40 minutos perdido sem ideia do que fazer, mas dá para ver os pontos fortes do jogo e como ele podia se tornar uma obsessão viciante para os donos de MSX da época.