Guild Wars

Guild Wars

released on May 26, 2005

Guild Wars

released on May 26, 2005

In a world torn by conflict, where human kingdoms are all but destroyed and guilds sacrifice all for a chance to control the Hall of Heroes, a champion must rise from the ruins of a once-proud land to lead refugees from the ashes and fulfill an ancient prophecy. Will that hero be you?


Also in series

Guild Wars 2: Heart of Thorns
Guild Wars 2: Heart of Thorns
Guild Wars 2
Guild Wars 2
Guild Wars: Eye of the North
Guild Wars: Eye of the North
Guild Wars: Nightfall
Guild Wars: Nightfall
Guild Wars: Factions
Guild Wars: Factions

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More Info on IGDB


Reviews View More

Probably one of my favorite games that I've not played much of. Was too young back in 2005 for it and dad was wise to not let us kids online much.

So now I'm getting into it, and the wonderful thing is the IT director at ArenaNet is keeping it updated and running to this very day.

This would probably be more enjoyable for me in multiplayer. I wasn't having a great time solo. Guild Wars isn't as oppressive as FFXI, but figuring out how to complete quests and navigate the world is somewhat difficult thanks to the poor map system. Hotbar combat isn't my favorite.

I wish that there was a way to autojoin other players once outside of town.

This game is why I did no work at university

truly just the game of all time

Top trois meilleur MMORPG de l'histoire

Storywise there isn't much happening in Prophecies, it's pretty direct and the twists not surprising at all. But I still like the vibe it has going and all the mystery elements like what are and where the Mursaat come from, the Seers, the culture and power the Charr used and so on.
It's a big world that while it isn't as fleshed out as it will be in the other campaigns and expansion, they leave enough in the air to make it interesting.

Gameplay: I didn't play it in the 2000's, only a decade later because of GW2 but I still find it pretty unique and fun. It's mostly about the combat, but the amount of builds you can make and trying to get something that works make it worthwhile. I think it gets perfect only by Nightfall with the Heroes tho.
It's nice to see how they were always try to approach things differently, with a low level cap but a involving world where you can unlock things for your character by beating bosses and just exploring.