Reviews from

in the past


Probably one of my favorite games that I've not played much of. Was too young back in 2005 for it and dad was wise to not let us kids online much.

So now I'm getting into it, and the wonderful thing is the IT director at ArenaNet is keeping it updated and running to this very day.

This game is why I did no work at university

Top trois meilleur MMORPG de l'histoire

A GOTY. You love it or you hate it. I gave this game over 1,500 hours of my life over a decade. I still come back.


One of the best MMORPGs that came out at the tail end of the Golden Era of MMOs. Great looking areas, abilities were unique and fun, and one of the best Necros and Hex/Curse classes ever.

The best necromancy in video games. Would be a perfect game if it had non-combat stuff to do.

First MMO I ever played and one of the best. A super detailed world with so many original fantasy elements and unique gameplay mechanics that set it apart from anything else. Jeremy Soule OST is psycho mode

Damit fing alles an...
Mein erstes Online-Multiplayer Spiel und dann direkt das beste überhaupt. Ich fing mit Factions an, verbrachte Ewigkeiten auf der Tutorial Insel und war dann komplett weggeblasen als ich herausgefunden habe, dass das nur ein Bruchteil des Spiels ist!

Dann alle Freunde probiert zu überzeugen auch anzufangen und über die Jahre viele neue Freundschaften im Spiel geschlossen.
Unzählige Magic Moments an die ich mich heute noch erinnere und einfach generell die beste Erfahrung die ich jemals mit einem Videospiel gemacht habe.
Gameplay ist auch okay :-)

It's best if one doesn't think of Guild Wars as an MMO. about 90% of the game is instanced, and especially nowadays it is very rare to find any form of content that requires more than one or two people. The lack of a jump button can make small ledges the bane of a player's existence in certain areas. Capturing enemy abilities with signets is a cool idea.

This would probably be more enjoyable for me in multiplayer. I wasn't having a great time solo. Guild Wars isn't as oppressive as FFXI, but figuring out how to complete quests and navigate the world is somewhat difficult thanks to the poor map system. Hotbar combat isn't my favorite.

I wish that there was a way to autojoin other players once outside of town.

truly just the game of all time

Storywise there isn't much happening in Prophecies, it's pretty direct and the twists not surprising at all. But I still like the vibe it has going and all the mystery elements like what are and where the Mursaat come from, the Seers, the culture and power the Charr used and so on.
It's a big world that while it isn't as fleshed out as it will be in the other campaigns and expansion, they leave enough in the air to make it interesting.

Gameplay: I didn't play it in the 2000's, only a decade later because of GW2 but I still find it pretty unique and fun. It's mostly about the combat, but the amount of builds you can make and trying to get something that works make it worthwhile. I think it gets perfect only by Nightfall with the Heroes tho.
It's nice to see how they were always try to approach things differently, with a low level cap but a involving world where you can unlock things for your character by beating bosses and just exploring.

Wish I could visit Guild Wars before it became Graveyard Wars. Often I hear these praises thrown at MMOs along the lines of not having to deal with randoms stealing your mobs or loot, pk-ing or griefing you out in the world; more lonely experiences that allegedly combine the best of single and multiplayer titles. And here I sit, twiddling my thumbs, longing for that asshole side of the genre, considering resubbing to Blizzard's giant but then remembering I'm not completely lobotomized. There could be hundreds, thousands of people playing Guild Wars at any given time, but you wouldn't know since they're locked in their own worlds, these sprawling instances, possibly having the time of their lives. My experience for the most part was akin to playing a Diablo game, except for occasionally being reminded of it being online and of my grubby east European roots by my character timeshifting, afflicted by the higher ping hex. But the game's damn fine and I can certainly see the praises, for the time especially. Classes are fun as fuck and experimenting seemed fun; creators genuinely nailed some of the fantasies like the necromancer being great at raising dead servants as well as peeling others' skins, making one wonder how this practice is approved of in the world of Tyria. Considering that you are able to recruit companions on top of having these summoned skellies, I didn't so much have a party as much as a fucking army. But combat is sadly all you can do in this, no profession leveling, nada.

To say that Guild Wars was a completely asocial affair would be a lie though. I couldn't experience its namesake and I'm not sure you can anymore, but the arenas were also empty 24/7, meaning I never got to see the lauded PvP side (maybe at max level?). It was still a pleasant surprise that people would whisper me in hub zones to do missions together. Coop makes it so much more fun and the community is genuinely friendly. Back in the tutorial zone I actually forced myself to look for players to help me clear high level mobs at the gates, something that isn't associated with any quests or necessary in any way. To my shock, a person in guild chat responded straight away that they'll be bringing their alt to help in a few minutes. The pre-searing area of GW is one of the comfiest zones ever and some players even have alts that simply never leave it, never advancing the story that ravages this peaceful land akin to WoW's Cataclysm that came 5 years later. They reach max level with these characters in just the tutorial world, a dedicated grind all for the purpose of helping the newbie community and bragging rights I suppose for that sweet cheevo. Clearing these dumbass charr alone at such a low level is suicide, but proved easy with just a duo. Guild Wars is still a fun time and playing it with others makes one forget about the loneliness of the instanced world.

I did make one mistake when I asked this helpful person what they think of Guild Wars 2 and if maybe it would be worth playing over the original. Their personality did a 180° switch, as what I can only assume was some deep rooted PTSD and hatred I wasn't aware of. They proceeded to curse at me in 5 different languages, after which I got DDoS-ed and repeatedly doxed. It came as a slight surprise that I woke up one day to find my family murdered by an unknown assailant - blasted fool forgot I took monk as my secondary so I rezed them up without a hitch.

Much like Diablo 2 consumed my life in the summer of 2005, this game was my entire life in summer 2006 (right after the first xpac Factions came out). Good times...

Finished main story line, but still have quests, maps, etc. to finish.

this game came out after WOW
I didn't like wow, but I sure did like GW.
The main point of GW was to level up to max level (20) and then collect hundreds of skills to create your unique perfect set of skills to conquer PVP arenas and battlefields.

Very nice communities were build and long relationships. The game is still alive and there are still plenty of players (2021)

Listen, my almost 12000 hours played in this game are speaking for themselves.

so much of my youth went into that game around 1000 hours and I loved every second of all of the DLC's