Half-Life Alyx NoVR

Half-Life Alyx NoVR

released on Mar 29, 2023

Half-Life Alyx NoVR

released on Mar 29, 2023

A mod for Half-Life: Alyx

Half-Life Alyx NoVR is a mod that lets you experience the next story in the Half-Life universe on a flat screen, without any VR equipment. It adapts most of the VR interactions and features to a traditional mouse and keyboard setup, such as gravity gloves, weapon upgrades, cranks, doors, cabinets and more. It also supports many other workshop mods that enhance the gameplay and visuals.


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Hats off to the modding team for making this game accessible to the wider audience. I know it's a disservice to play the game in any other format because of HOW MUCH the VR plays into the flow of the gameplay and every combat encounter centers around VR, even reloading is something you physically do, but until VR tech becomes way more widely accessible this is a good alternative.

The non-VR mod also insta-solves all puzzles and there's like a billion of them which have already been a subject of criticism by reviewers, often times I had to go into the console and have to spawn ammo or medicine by the absolute scarcity that plagues this game, there's also issues with upgrading which is probably why I had to over-rely so much on ammunition with my lack of firepower.

Cons:
The "comedy" is horrible the borderlands writers were in the room, Russell is a good voice in your ear but the banter just wasn't tight enough, besides that there's elements of the plot I liked and elements of the plot I disliked.

I already knew the ending but now having played the whole game I can confidently say: I don't like the ending. I don't like a mish mash retcon for a game's pivotal ending after a decade, a plot that's been marinating for so long doesn't deserve to be written off, I HATE it. I like the final sequence where reality is warping as you're seeing silhouette's of people who resided in the apartment complex but everything about the implications of the actual finale annoy me. That being said a fresh slate to the plot after so many leaks about what episode 3 was actually I can't really blame them.

The gameplay loop is probably more interesting in VR but it really got tiring having to scavenge boxes and litter to find ammo, and it's clear this is probably way more immersive in VR having to physically move boxes around and shake stuff
I'm going to be controversial, THIS much combat in a VR game does it no favors whatsoever, and having contrived claustrophobic design to insist on a arm's reach VR experience takes away from the series' past design choices in many ways. The enemy body vocabulary HAS to be slowed so that VR can be accommodated but that's not the issue that I have, it's that some of the combat philosophy feels TOO repeated for it's own good, this means that the game is forced to put a lot of barnacles in the game, the combines don't feel good to fight at all

Pros:
The detail in this game is off the charts, there's SO much detail, the animations are done insanely well, the new enemy variants really compliment VR gameplay especially the armor crab and the electric crab (one of the best enemies EVER. It can animated corpses and it shifts and moves around the body while you try to hit it just absolutely amazing).

Jeff is singlehandedly the most genius chapter in the game and the it does a really good job of pre-teaching you what you're supposed to do before you actually do it.
The alien zombie infestation of Northstar just looks jawdropping, this game's horror is really fucking good and I can only imagine how insane it is in VR.

There's some lore implications sprinkled THROUGHOUT the plot which are just amazing as usual valve has really good worldbuilding

All in all, I DO NOT recommend anyone play the game like I did, but if you ever have a VR headset this is definitely a game everyone should try out