Harold Halibut

Harold Halibut

released on Apr 16, 2024

Harold Halibut

released on Apr 16, 2024

Dive into this nautic adventure as curiosity will guide you through a space ship wreck on an unknown planet made up of water. When one of the lead scientists still on board tries to unriddle the possibility of a relaunch young Janitor Harold is around to assist her. Join Harold in his clumsy undertakings to stir up the ark-like ship’s stale day-to-day life and find the secrets that lie behind its doors. Underwater atmosphere, self-reflective humor and contemporary adventure mechanics make up the foundation of this game created entirely out of craft supplies.


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uma história que eu nunca esquecerei e uma gameplay que eu espero esquecer

Harold Halibut was probably my most anticipated release for this year… which makes writing this review all the more heartbreaking. I am really fond of Wes Anderson’s The Life Aquatic with Steve Zissou, which has a really similar aesthetic to Harold Halibut. I have been so excited to get Game Pass for the sole reason of exploring this world!

But… I just…. didn’t like it. I wanted to! So bad! I tried for a few hours and cannot get myself to even try another play session.

My favorite types of games are slow-paced, narrative-adventure types. So this should’ve been right up my alley! I am sad to say that I found the writing lacking of any depth or intrigue for me. I got to the point where I was skipping through dialogue because I felt so disconnected to the content! … And it didn’t help that I was also not fond of the voice acting.

This is a visually stunning game that was built with a labor of love from the creators… unfortunately I feel that the immense love that the creators/writers had for this world resulted in an ungrounded and extremely dense narrative.

This is my first big gaming disappointment and I can say I am not handling it well!!!! Sorry, Harold Halibut. :/

Some novel ideas and a super interesting visual design with great performances are unfortunately not nearly enough to keep me invested in what must be the slowest game ever made. There's definitely a charm to the slow pace of the early hours, but when it turns out I'm already burnt out and I'm not even halfway through the story, we have a problem. Thought about toughing it out cuz sunk cost fallacy y'know? Not an awful time overall but man with so much to play spending any more time on this is not worth it.

A cozy little adventure, nothing too fancy, perfect for a lazy weekend afternoon. However, I often found myself frustrated with the constant and pointless backtracking.

I wholeheartedly loved it and I can't stand all the conversation around it is about how long, slow or boring it is. It's a narrative walking simulator, and you may want to look for anything else if you don't like them.

About the game, I'm quite of lost for words. It resonated so much with me that I felt the whole time it was speaking directly to me, to my memories and to my experience. To point the trivial evidence, the visual aspect and the soundtrack are more than brilliant. The story is great, but the living and personality filled characters were the true charm, and Harold is the exceptional main character they deserve to be built around. It's a story about identity interpreted through different lenses that switch and blend as we accompany Harold to understand and grow into himself.

There's not much more to disclose here, I guess. I just can't overstate how much I recommend the game for those who are willing to enjoy such a sweet treat.