Harold's Walk

Harold's Walk

released on Dec 28, 2020

Harold's Walk

released on Dec 28, 2020

Explore 3D worlds and discover all the secret objects in Harold's Walk. Master the use of your special abilities to reach new areas.


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I went into this game thinking it was gonna be a big meme, but it wasn't half bad. Sure it was buggy and visually blocky, but I liked what was here. It ran incredibly smooth on my New 3DS XL. I would love to see this game expanded upon in the future, as I was able to 100% it in over a half hour.

Huh. This game reminds me of like the weird kinds of stuff that you'd find on steam when you search by cheapest price and pick whatever seems weirdest, or like it has the vibes of an abandoned roblox map. That isn't to say the game is shovelware or pointless, though, as I feel like all the amateurish "guy messing around with programming to experiment and see what he can make" vibes the game has are intentional, and playing something like that is not usually something you'd do on a nintendo 3DS. It do be a pretty barebones little romp through only 10 levels so i can imagine those seeking depth won't find it here, but I had fun with my time. Collecting all 30 crowns in the game doesn't even do anything, there's not even a "you win.jpg" or any acknowledgement by the game that you did everything outside of the "30/30" on the menu. The real harold was the journey, not the destination.

All 5 people who played and purchased this made-in-unity post-nintendo support 3DS gem will tell you it is among the upper echelon of gaming experiences, and it's a travesty that no one else can play it anymore.

I have no fucking idea what I just played, but it...wasn't that bad? It's a super basic 3D platformer, but the level design is actually good. I'm...seriously not sure what I'm going to take from this, but it was actually worth my time, despite being one of the weirdest things I ever bought.