Hellblade: Senua's Sacrifice

released on Aug 07, 2017

From the makers of Heavenly Sword, Enslaved: Odyssey to the West, and DmC: Devil May Cry, comes a warrior’s brutal journey into myth and madness.

Set in the Viking age, a broken Celtic warrior embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover.

Created in collaboration with neuroscientists and people who experience psychosis, Hellblade: Senua’s Sacrifice will pull you deep into Senua’s mind.

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This was an incredibly interesting experience. It handled its representation of psychosis really well and gives it a super cool manifestation in game form. But it's also just... not a very good game. The combat is extremely tedious and uninteresting and there is FAR too much of it. The puzzles are neat at first but too simple and straight forward. You end up spending far more time just waiting for the character to run between things than actually solving the puzzle. I really liked what this game did well but I just... wish it tried to be less of a game, tbh. Less combat and deeper puzzles would've made it a lot more enjoyable.

This review contains spoilers

Hellblade is not what i expected when i downloaded it, the trailer for the second game had me interested so I gave the first a chance. This is definitely not a game for everyone, but if you give it a chance i think you will at least come out of it with something new.
The game is broken up into mostly puzzles, exposition, and combat. Some of the puzzles frustrated me or lost my patience; like the maze or the conundrum involving running through a waterfall and pushing down a bridge. On those puzzles I ended up looking up a video. By far my favorite parts of the game were combat focused. All of the boss battles had me extremely invested, and the upgrades which allow you to improve your combat felt very good, i only wish it had more combat sections. The exposition sections were very hit or miss, some are tedious and boring while others are quite interesting and help push the story along. My favorite parts of the game are: The boss battles, Final confrontation with Hela, and the blindness shard.
I can't help but wonder what could have been if Hellblade was the length of a modern AAA. While it has the graphics, it just isn't long enough to leave as much of an impact that it can. Senua, The story, Combat, and Investment would all benefit Greatly from this, however that is the downside of a game this beautiful being made by an indie studio.
To speak on the major spoilers in the game, i see what they went for with the "your progress will restart", however i don't think it was developed enough and had me somewhat bitter after finishing the game. I found out about her psychosis half way through the game after looking up why my graphics were fucking up, and part of the game became more interesting because of it. It was hilarious finding out my 30 minutes of being aggravated with the graphics settings was all intentional, and i appreciated the game more afterwards.
TLDR: Play Hellblade, you'll thank me

Probabilmente il mio hack 's slash preferito.
È tutto estremamente già visto ma confezionato in un modo perfetto. L'ambientazione, la trama, i personaggi, il sistema di combattimento, le musiche. Tutto già fatto così da altri ma con un'anima veramente speciale

Não tem o reconhecimento que merece, principalmente pela expêriencia altamente imersiva com uma excelente direção

Hellblade: Senua's Sacrifice tiene un excelente diseño visual, un sobresaliente estilo de combate y sobre todas las cosas, tiene un superior diseño de audio, siendo fundamental el jugar esta experiencia con audífonos, porque en caso contrario se estaría perdiendo lo más interesante de este juego. La historia puede llegar a ser confusa por la misma naturaleza de la protagonista, quien sufre de esquizofrenia y donde algunas piedras con runas relatan los hechos de la narrativa, aunque si no te pierdes ninguna la historia puede ser interesante. Sin duda una joya ‘must play’ para todos los amantes de la mitología nórdica.

A bizarre, unsettling experience. A psychological journey. Gameplay has its hiccoughs, but it's largely an entirely playable jaunt.