From the makers of Heavenly Sword, Enslaved: Odyssey to the West, and DmC: Devil May Cry, comes a warrior’s brutal journey into myth and madness.
Set in the Viking age, a broken Celtic warrior embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover.
Created in collaboration with neuroscientists and people who experience psychosis, Hellblade: Senua’s Sacrifice will pull you deep into Senua’s mind.
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This review contains spoilers
The game is broken up into mostly puzzles, exposition, and combat. Some of the puzzles frustrated me or lost my patience; like the maze or the conundrum involving running through a waterfall and pushing down a bridge. On those puzzles I ended up looking up a video. By far my favorite parts of the game were combat focused. All of the boss battles had me extremely invested, and the upgrades which allow you to improve your combat felt very good, i only wish it had more combat sections. The exposition sections were very hit or miss, some are tedious and boring while others are quite interesting and help push the story along. My favorite parts of the game are: The boss battles, Final confrontation with Hela, and the blindness shard.
I can't help but wonder what could have been if Hellblade was the length of a modern AAA. While it has the graphics, it just isn't long enough to leave as much of an impact that it can. Senua, The story, Combat, and Investment would all benefit Greatly from this, however that is the downside of a game this beautiful being made by an indie studio.
To speak on the major spoilers in the game, i see what they went for with the "your progress will restart", however i don't think it was developed enough and had me somewhat bitter after finishing the game. I found out about her psychosis half way through the game after looking up why my graphics were fucking up, and part of the game became more interesting because of it. It was hilarious finding out my 30 minutes of being aggravated with the graphics settings was all intentional, and i appreciated the game more afterwards.
È tutto estremamente già visto ma confezionato in un modo perfetto. L'ambientazione, la trama, i personaggi, il sistema di combattimento, le musiche. Tutto già fatto così da altri ma con un'anima veramente speciale