Hexen II Mission Pack: Portal of Praevus

Hexen II Mission Pack: Portal of Praevus

released on Mar 31, 1998

Hexen II Mission Pack: Portal of Praevus

released on Mar 31, 1998

An expansion for Hexen II

Hexen II Mission Pack: Portal of Praevus, Raven Software's official follow-up to Hexen II, sends players back to the dark medieval fantasy setting of Thyrion, where a new evil has arisen to fill the void left by Eidolon's death.


Also in series

Hexen II
Hexen II
Hexen: Deathkings of the Dark Citadel
Hexen: Deathkings of the Dark Citadel
Hexen: Beyond Heretic
Hexen: Beyond Heretic

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i don't like a lot of old expansion packs for fps games because they're all the same shitty idea of incredibly cryptic levels with horrible enemy placement which Heretic was especially guilty of (i didn't play Hexen's expansion) but i think Portal of Praevus is a much better expansion than Shadow of the Serpent Riders even if it does overcorrect a bit

this expansion contains 2 hubs to explore but only the second one Tulku is actually new because the first hub is Blackmarsh again which i'm not really fond of because you visit it twice already in the main game and in PoP it functions as a makeshift tutorial

Tulku is actually original and overall a pretty good hub but its also really easy which is where the overcorrection comes into play

PoP is not challenging enough and it gets to a point where i think the hubs in this expansion do a better job of teaching you the game than the first Blackmarsh visit does because the puzzles are very straight forward and don't require multiple visits to an area

the new Demoness class that's added in this expansion might have added to the feeling of overall easiness because she is absurdly overpowered as she is the only class in the game to have a projectile as her starting weapon which makes Blackmarsh 3 a total cakewalk and her ultimate weapon the Tempest Staff is easily the best weapon in the game with it functioning as a makeshift BFG and a destructive laser when powered up with the tome

Praevus is easily the best boss fight in the trilogy and is the defacto highlight of the expansion as unlike every other boss in these games he actually has more than 1 attack but even so you can melt him just as badly as every other enemy if you play as the Demoness

i might play Deathkings of the Dark Citadel in the future but from what i've heard of it it just sounds like more of Shadow of the Serpent Riders which i already don't like to begin with

it takes a bit to set up but its only like 2-3 hours long so it doesn't take much of a commitment to play

Rapaz, e não é que os caras aprenderam?
Dessa vez, indo totalmente contra o que fizeram na expansão do primeiro jogo, decidiram pegar os melhores aspectos do Hexen II, melhorar eles ainda mais e fazer a expansão em torno disso.

E FICOU MUITO BOM!

A dificuldade da gameplay escala de acordo, não há spam de inimigos, há inimigos novos, há uma classe nova (e que é muito roubada, diga-se de passagem) e as fases possuem um progresso mais fluido. A exploração está bem mais linear, mas do jeito que foi trabalhado não vi isso como sendo um problema.

Um detalhe importante de acrescentar é que essa expansão é um AbandonWare. Você não vai encontrar ela pra comprar em nenhuma fonte oficial, então só procurem ela na net e baixem (ainda é necessário o Hexen II base pra jogar)... cof

Mais uma vez, para quem quiser testar o jogo mas estiver com problemas pra rodar ele em sistemas mais novos: Baixem Hammer of Thyrion.
Só pegar os arquivos e substituir na pasta de instalação do jogo (onde está o executável). Esse mod melhora uma porrada de coisas no jogo, mas, acima de tudo, dá suporte widescreen pra ele e permite mirar com o mouse sem problemas.
IMPORTANTE: Pra jogar a expansão, após substituir os arquivos, escrevam "-portals" (sem as aspas) nos comandos de inicialização do executável do jogo.

It's wild how this is not readily available on Steam and even GOG. I guess it's easy enough to blame Activision for it. It's only two more hubs, with the first being much smaller and acting like a tutorial. I tried the new class for this one since I figured it would be specifically made for her, but once you get the 4th weapon (pretty early on), the difficulty becomes a huge joke. The hubs themselves are the most straight forward from all 3 other Hexen games, which was a bit strange, and it's a shame there isn't more after how nice the final hub was.

this is probably the tightest designed hexen experience? you won't need a walkthrough for this one, but the puzzles are still fun to figure out. if you liked hexen 2, definitely play this