HighFleet

HighFleet

released on Jul 27, 2021

HighFleet

released on Jul 27, 2021

Battle for survival in the skies of a mysterious future Earth in this unique action-strategy game mixing arcade combat, exploration, management and diplomacy. As giant flying ships wage spectacular aerial warfare, a prophecy tells of one who will save the world – could it be you?


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Seems very well made! Not sure I'll find the patietience in me to learn it, though.

I have to give it another shot, with a thinking brain this time

FF12 meets Dune by way of the Pacific Front, with a healthy dose of late-Tsarist aesthetic.

In a game mixing strategy and side-scrolling shoot-em-up, you lead the last remnants of the once-grand Romani Empire's airship fleet on a desperate battle to regain control of the troubled Republic of Gerat - meeting with local allies, dodging Gathering strike fleets, taking Cities, and eventually making your way to Khiva.

To make your way there successfully, you have to take charge of a motley group of ships, beginning with the remnants of the Romani fleet and expanding with every local leader you meet or mercenary you hire. You may be The Empire, but you're on the back-foot here - if you stay in one place too long, you'll be reported and destroyed, and the threat of strike fleets hovers over you like a ghost.

You have countermeasures, though - through a sort-of minigame, you can decode communications. If you choose to use aircraft, and you're good at it, you can carpet-bomb strike fleets before they know who they're facing - cruise missiles are an option, too. You can go into the open desert, and see if you find anything there. Mostly, though, you'll be behind enemy territory, outgunned, outnumbered, and with little support.

Giving away most details of the plot would be spoilery, but i did quite enjoy the experience of winning over a motley crew to your side - done through a slightly-opaque card minigame, but everyone you can recruit tends to be a bit more interesting. I would have liked more "Fluff" events to flesh them out a bit more - give you more of a reason to care about them rather than the game telling you that you gotta. The one thing that knocks half a star off is that, pending future updates, the ending feels a bit unsatisfying.

The UI is immersive to a fault, and is wonderfully appointed in the bakelite dials and CRT screens of a Soviet cruiser. The ship design interface is fun, but I'd like if, for example, your designed ships showed up naturally. Updates have made most of the more visually confusing features toggles, so that aspect of many early reviews has been looked into.

For all those reasons above, the unique aesthetic, and the general feeling of being up at 2am, down 3 cruisers, and high-tailing it to Khiva as 3 strike groups tail you, I think Highfleet is one of my favorite games.

Great game. Love the lore and its general vibe. Learning curve isn't too steep.

incredibly hard game. but if you stick around you will be rewarded by one of the coolest and most interesting settings/lore an indie game could muster

Si Irak y Ucrania se fusionasen.
Está muy muy divertido, cada botón, opción, movimiento o tecla es un botón real en el panel de mando de tu nave, es muy inmersivo, el diseño de sonido es un 10, abrir o cerrar menús es abrir cajones o mover palancas, y tienes que hacer cálculos físicos y aproximaciones de velocidades o direcciones de naves, y eso me pone tontísima.
Droppeado porque es un juego muy dificil donde te puedes bloquear en una situación en la que tienes pocas naves, combustible y munición, todo mientras te has tirado un pedo demasiado fuerte y medio imperio ha mandado 37 misiles termonucleares directamente a tu posición exacta y te quedas reiniciando un guardado agarrandote penosamente a la posibilidad de sobrevivir y negandote a reiniciar la partida y perder 20 horas de tu vida.