

Welcome to a vibrant world rich with the beauty of nature – but inhabited by awe-inspiring, highly advanced machines. As a young machine hunter named Aloy, you must unravel the mysteries of this world and find your own destiny.
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The combat feels empty. The bows feel like they have very little weight to them and the character movement feels extremely unnatural. i really want to like this game but it hasnt given me a reason to continue playing. Also some of the worst writing and generic side quests ive seen in an open world game.
Todo mundo te odeia, mas eu te amo
A mecânica do arco ser a arma principal, e a lança a secundária me atraiu bastante, junto das estrategias diferentes para cara maquina. A história é ok, o mundo é bem bonito, mas o game não incentiva tanto a explorar o mesmo, sem tantas coisas ( loot ao redor do mapa por exemplo ).
aloy amor da minha vida
(Played before 2023)
Big fan of this game. It is a really unique idea of robotic dinosaurs combined with a lush, vibrant post-apocalyptic world. The soundtrack is really good and I enjoyed the characters quite a bit, even if they could feel quite dimensional. You don't really get that many RPG elements so you can't really focus or build on specific aspects, but it reminds me of a more streamlined monster hunter when combating robots using only slings and arrows. I think the game definitely was missing a lot of aspects that are commonplace in the genre, but this was their first open-world game. There were frustrating moments, and a lot of the times enemies move too quickly even during slow-mo to let you take advantage of shooting weak points, and I think the melee combat is pretty terrible. A light and a heavy sweep, that is pretty much it. The platforming is really good but also got annoying to traverse sometimes, epseically with how many mountain areas there are. I'd recommend it though, for a first attempt they did a great job.
Big fan of this game. It is a really unique idea of robotic dinosaurs combined with a lush, vibrant post-apocalyptic world. The soundtrack is really good and I enjoyed the characters quite a bit, even if they could feel quite dimensional. You don't really get that many RPG elements so you can't really focus or build on specific aspects, but it reminds me of a more streamlined monster hunter when combating robots using only slings and arrows. I think the game definitely was missing a lot of aspects that are commonplace in the genre, but this was their first open-world game. There were frustrating moments, and a lot of the times enemies move too quickly even during slow-mo to let you take advantage of shooting weak points, and I think the melee combat is pretty terrible. A light and a heavy sweep, that is pretty much it. The platforming is really good but also got annoying to traverse sometimes, epseically with how many mountain areas there are. I'd recommend it though, for a first attempt they did a great job.
Una re contra re pija