Hot Chase

Hot Chase

released on Dec 31, 1988
by Konami

Log in to access rating features

Hot Chase

released on Dec 31, 1988
by Konami

Hot Chase is an arcade game released in 1988 by Konami.[1] In the game, players drive a white Porsche out of an enemy country to the Border crossing of a friendly one. The car has a bomb attached to it that explodes in a set time. If the bomb explodes, players must restart. There are many obstacles along the way, including railroad crossings, military checkpoints, helicopters that shoot at the car and other cars. The gameplay is said to be similar to Chase HQ. Completing the game resulted in a scene where the hero exits the car, takes his machine gun, and fires at the car to add to the damage before the bomb explodes. Then the game played the following message: "Mission Complete. You have succeeded in stealing the enemy armored super car and have crossed the border to freedom. After a few days the enemy surrendered to our country. You will be remembered for your brave deeds. Thanks a million!"


Released on

Genres


More Info on IGDB


Reviews View More

Pretty clearly a copy of Chase HQ but with a slightly different premise. Ultimately it suffers the same issue as the other game in that it's good for maybe two runs before it gets stale.

Man escapes with an armored supercar with the mission to destroy it... Before time runs out because the enemies have already planted a time bomb in it... Um, what?

Short and to the point, I like the attention to detail, like the cities sporting some streetcars crossing your way at times or fish jumping out of the water when you are going through the cave, and it's hilarious to watch civilian cars getting exploded all around because of the chaos the enemy military wants to ensue upon you. I'm a little torn with the gameplay, but it could be an issue of emulating by MAME: turning around with a touch screen D-PAD makes the controls very sensitive and drifting sections almost impossible when keeping the speed high enough to reach the checkpoints under the time limit.

Otherwise I have to comend the team for the energetic music pumping the experience, the manual change of transmission feeling realistic because the car starts moving in a very slow manner if you got it in "high" and stress the engine unnecesarily, and the windshields getting cluttered with permanent bullet holes through the playthrough not allowing you to see well, which, while annoying for the player, it makes sense at integrating the suspense with the gameplay apart from forcing you to play better, because it also makes you feel more inmersed in the driver's position