Hyper Metroid

released on Apr 18, 2015

A mod for Super Metroid

Samus Returns again for her third adventure, but things aren’t quite the same this time around… Relive the amazing Super Metroid in a whole new light! Hyper Metroid is a complete overhaul of the original game, featuring: A dark twist on the original Metroid story-line A brand new zebes to explore with several brand new areas A new, highly customized weapon system featuring JAM’s Spazer + Plasma Grime’s fast paced, highly fluid Project Base used as a base for the game carefully balanced difficulty to satisfy all ranges of players


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That unbeatable New Metroid Game feeling. Feels almost like playing Super Metroid for the first time again.
Only flaw I've found so far is how I wandered aimlessly for ~two hours due to thinking I couldn't access the next progression zone without some item I didn't have. When in reality I just missed the platforms I was supposed to run-jump to due to camera shenanigans. Hyper was smooth sailing afterwards.
I always had a goal or objective in mind guiding my traversal until the end of the run. The only real pitfall I can see is how the map reaches a potentially exhausting size by the time you have access to all zones to explore.
I rather enjoyed how the bosses were remixed and built upon from Super.
On the whole it felt like a slightly harder Super Metroid sequel. Though I'm not sure if being able to harvest energy and ammo by destroying most enemy projectiles is an intended mechanic. Hyper would be much harder if you couldn't so easily attain these resupplies. Anyway I highly recommend this to any fan of Metroidvanias.

The best ROMhack I ever played. Not too hard yet not too easy, don't require hard moves to progress, made lots of original stuff, uses a better movement physics for Samus (closer to Fusion & Zero Mission), the game is fast, entirely new and beautiful.