Super Metroid

released on Mar 19, 1994

The Space Pirates, merciless agents of the evil Mother Brain, have stolen the last Metroid from a research station, and once again Mother Brain threatens the safety of the galaxy! Samus Aran must don her awesome array of high-tech weaponry to retrieve the deadly Metroid hidden deep within the cave-riddled planet Zebes. Super Metroid features excellent graphics, with a huge variety of enemies and worlds to explore. The side-view action will be familiar to many players, only now there are new weapons and items, including the Grappling Beam, which allows Samus to swing across large chasms, and the X-Ray Scope, which reveals secret passages.


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The best 2D Metroid Nintendo has to offer

Has aged beautifully for its time, a near-perfect experience. The sprite work is amazing, the soundtrack nails the aesthetic, the gameplay is fun, and the map is a blast to explore. However, I do feel like the 3rd quarter of the game isn't as good as the rest, but it picks back up in the last act. Catch me on a different day and I would give it a perfect score.
Final score: 9/10

outside of the (understandably) on-the-nose coloured doorways nearly every instance of environmental interaction is rich and tactile. thirty years later it's still a wonder to grope and paw at every (Possibly Maybe) malleable surface and leverage every new upgrade toward greater structural manipulation and command

in ensuring how and when are given as much significance as what and where it forms a relationship between actor and environment that bears uncommonly personal patterns and markings as you learn to use Your body as an implement to interface with the world. sidepaths and back alleys that carve Under - Over - Through reshape the familiar thru layered mechanical discovery and shift the internal v external dynamic in turn; mastery of the self begetting exponential mastery of the other

a fitting problem then that the biocircuitry, plunging intestinal mazes, and gloomy dark ambient synthesis quickly become less something to endure so much as to dominate; the dissonance for show, and the brutality nakedly glamorous and one sided. so much of it exists in service to the pursuit of (Your) power, kneeling with its neck outstretched waiting to feel bones shatter for Your gratification. sure, I feel obscenely powerful, but I'd rather feel anything else

strange scene it is
every thing in flames

For being a snes game it has honestly aged incredibly well, it is a crowning achivement of it's genre even so early on.

El Metroidvania por excelencia, pero una joya atemporal, el juego es casi perfecto en todo sentido. Si eres fan del genero es un "must play" aunque el juego nunca te dice a donde ir y es probable perderse pero la exploración es parte de la magia.