I, Robot

I, Robot

released on Jun 01, 1984

I, Robot

released on Jun 01, 1984

The game play consists of moving robot1984 over all of the red tiles while avoiding objects flying at you from the back of the screen. Eliminating the red tiles diminishes the shield at the back of the playfield which prevents you from flying to the next level. To get to all the red tiles, players sometimes need to leap across empty space which creates a permanent bridge between the two points. Leaps across empty space have to be timed so that the "eye" of Big Brother in the back of the playfield, which randomly opens and closes, does not see robot1984 and destroy him.


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Played as part of Atari 50.

Pretty wild for the time, although at the end of the day it's a bit disappointing it isn't really a shooter, and winds up more like a 3D version of Miner 2049er, if it was actually good. Not like crazy good, but it's fun once you get acclimated to the unintuitively slower pace and lag.

Another early experimental 3D game with shooter and timing mechanics combined with some platforming. The art style is certainly reaching for something ominous, but it's held back by my oft derided rainbow vomit color palette.

This game didn't make sense at all but it was made in a time where looking cool enough could absolutely make up for that

A stunning way to send off Atari arcade manufacturing with 3D polygonal visuals like this. The game design itself is a bit obtuse though, probably best described as a platforming "Red Light, Green Light". Oddly haunting and aesthetically pleasing.

Atari's 1984 arcade game I, Robot is not only incredibly impressive for its time, but it is also the wackest game of Simon Says I have ever experienced.

Cool gaming.

(Atari 50)
Not only is this one impressive for the era, this one's actually a bit enjoyable