An action-adventure game in which a boy is abandoned and taken to a massive castle by his people. After exploring it for a while, he meets a girl who speaks a different language than him, then decides to get both of them out of the castle grounds by leading her along, in order to escape the shadow-like creatures that frequently try to kidnap the girl.

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Gameplay gets unbelievably frustrating at times and the story isn't anything special, but the atmosphere and the overall aesthetic of the game makes up for it. So yeah, story's nothing special, but I still would recommend this to everyone, just for the amazing atmospheric experience.

Game makes you feel very tiny and lonely, an incredible formative experience.

This game's graphics and design are some of my favorites from the PS2 era. I love the unique gameplay and the music. The reason why it's shelved (at least at the time of writing this review) is simply because I haven't had the time to sit down and properly absorb the game. So I plan on starting from the beginning again sometime in the future as it's been so long and I don't remember anything.

A very unique experience, an escorting puzzle platformed that does an amazing job of never making any aspect of those 3 feel lacking or bothersome.

A game made up almost entirely of little acts of kindness (minus bashing shadow monsters brains in oopsie) also this personally is my favorite Studio Ghibli movie

Este juego me enseñó que el niño peruano siempre se lleva a la minita