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FREEBANDZ.
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I used to think a lot of my love for Sonic CD is just for the visual and soundtrack,so it is surprising that i did actually have fun with Sonic CD once i decided to completed it again with the 2011 remaster now.
Despite what everyone here says about the level designs being awful or frustrating i actually have a lot of fun with it,the gameplay more or less stays the same with classic Sonic but it does feels a bit awkward sometimes and it is more of an exploration based zones unlike other 2D Sonic games which I don't mind with,because these zones are not just beautiful to look at but also they are fun as well with my favorite being Stardust Speedway and Wacky Workbench yes you read that right Wacky Workbench is FUN and so are other zones except metallic madness act 2 & 3 they're just frustrating tbh,but even so the worst zones from Sonic CD still has some of the catchiest soundtrack in all of sonic games they really goes through the roof with this soundtrack it's too good.
I may have fun exploring these zones in Sonic CD but goddamn are the bosses some of the lamest bosses i've ever played in platforming games, besides like Metal Sonic race which was cool a bit stressful due to his AI but it's still cool boss nonetheless which i can't say the same to other bosses,it says a lot when the final boss itself is just gimmicky no actual substance at all and the first one is made for babies.
I think this has becomes my 2nd favorite 2D Sonic games as of now it still has plenty of issues major and minor that hella bothers me but i still have a lot of fun with it and couldn't really go wrong with peak classic sonic visual and soundtrack.
Despite what everyone here says about the level designs being awful or frustrating i actually have a lot of fun with it,the gameplay more or less stays the same with classic Sonic but it does feels a bit awkward sometimes and it is more of an exploration based zones unlike other 2D Sonic games which I don't mind with,because these zones are not just beautiful to look at but also they are fun as well with my favorite being Stardust Speedway and Wacky Workbench yes you read that right Wacky Workbench is FUN and so are other zones except metallic madness act 2 & 3 they're just frustrating tbh,but even so the worst zones from Sonic CD still has some of the catchiest soundtrack in all of sonic games they really goes through the roof with this soundtrack it's too good.
I may have fun exploring these zones in Sonic CD but goddamn are the bosses some of the lamest bosses i've ever played in platforming games, besides like Metal Sonic race which was cool a bit stressful due to his AI but it's still cool boss nonetheless which i can't say the same to other bosses,it says a lot when the final boss itself is just gimmicky no actual substance at all and the first one is made for babies.
I think this has becomes my 2nd favorite 2D Sonic games as of now it still has plenty of issues major and minor that hella bothers me but i still have a lot of fun with it and couldn't really go wrong with peak classic sonic visual and soundtrack.
This is the greatest Rhythm game ever made.
from it's pure healing and bright aesthetic that makes me feel at ease everytime i see the immaculately designed UI Interface.
to the absolute set of banger songs that I'll never get tired of,sure the gameplay definitely takes a lot of tries to get used to but once you get the hang of it(despite some weird timing)it feels fucking fun.
from it's pure healing and bright aesthetic that makes me feel at ease everytime i see the immaculately designed UI Interface.
to the absolute set of banger songs that I'll never get tired of,sure the gameplay definitely takes a lot of tries to get used to but once you get the hang of it(despite some weird timing)it feels fucking fun.
Handholding has never been this good.
In all seriousness Ico is truly one of a kind game with it's unique and ambient atmosphere backed up by it's environments that still looks good thanks to it's beatiful art direction,even the puzzles knows how to take advantage of these environments and play it in very interesting way that does makes me think out of the box couple times,it is a shame that the three to last level is an underwhelming compared to previous ones as its just the same level but reversed with some new tweaks.
Some might say the combat and the movement is too loose or a bit basic but i think it's still bearable just take some time to get used to it's movement and positioning ICO then ur good for the rest of the game and despite it's minimalistic and subtle nature of the story it's still an pretty story that the game succeed at implementing this through gameplay,world,and soundtrack.
Truth be told going into ICO i'm a bit afraid that it will ended up be somewhat an shallow experience but thankfully that's not the case and i am glad to finally experience this amazing gem 2 decades later.
In all seriousness Ico is truly one of a kind game with it's unique and ambient atmosphere backed up by it's environments that still looks good thanks to it's beatiful art direction,even the puzzles knows how to take advantage of these environments and play it in very interesting way that does makes me think out of the box couple times,it is a shame that the three to last level is an underwhelming compared to previous ones as its just the same level but reversed with some new tweaks.
Some might say the combat and the movement is too loose or a bit basic but i think it's still bearable just take some time to get used to it's movement and positioning ICO then ur good for the rest of the game and despite it's minimalistic and subtle nature of the story it's still an pretty story that the game succeed at implementing this through gameplay,world,and soundtrack.
Truth be told going into ICO i'm a bit afraid that it will ended up be somewhat an shallow experience but thankfully that's not the case and i am glad to finally experience this amazing gem 2 decades later.