I'm on Observation Duty 6

I'm on Observation Duty 6

released on Sep 01, 2023

I'm on Observation Duty 6

released on Sep 01, 2023

The most ambitious I'm on Observation Duty game yet with six unique levels. Gameplay is familiar to those who have played the previous games. The game is part of a series of popular "spot the difference" -type of horror games. In I'm on Observation Duty 6 the players job is to monitor live surveillance camera footage and spot anomalies in the monitored rooms. You can swap between different camera-views. An anomaly means that for example something (e.g. a piece of furniture) has moved, an extra object has appeared or something has disappeared. There's also scary intruders. When you notice something is different in any of the monitored rooms you have to file a report by clicking on the anomaly or choosing the right location and type of the anomaly from a menu to fix it. Anoamalies appear at random so the player never knows what is going to hapen next. Too many active and unreported anomalies means game over. Goal is to survive long enough (from 00:00 to 06:00 in game time). You will need sharp eyes and good memory to survive the entire night. The game contains psychological horror that mainly comes from making the player paranoid about what has changed in the house. There are also some scary monsters that might appear.


Also in series

I'm on Observation Duty 5
I'm on Observation Duty 5
I'm on Observation Duty 4
I'm on Observation Duty 4
I'm on Observation Duty 3
I'm on Observation Duty 3
I'm on Observation Duty
I'm on Observation Duty

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I’m on Observation Duty is a long running series of monitoring live surveillance footage and reporting anomalies—essentially spot the difference. This was my first time playing instead of watching a game like this, and I enjoyed it. While the changes in the environment could be subtle, there were also supernatural elements like ghosts and monsters, the latter able to kill if not caught in time. Too many anomalies at once could also end the run, the goal to make it to 6AM.

With two difficulty modes, normal was slower paced with no penalty for over-reporting, while hard mode included less obvious anomalies and a punishing lock-out for false reports. It was stressful at times, but there was something nice about zoning out and trying to keep up. I definitely see myself checking out more like this, or maybe even jumping into previous instalments.