I like games :)

Horror, Cosy, Puzzle, Adventure, RPG & More

0★ - Don't feel confident in rating it, I have my reasons.
1★ - Terrible experience, would rather forget and move on.
2★ - Disliked for the most part, but it had some interesting or enjoyable moments.
3★ - Decent overall, but while I liked it for the most part, some factors brought it down and couldn't be ignored.
4★ - Enjoyed it a lot, had a great time playing with very few issues.
5★ - The game totally pulled me in and held my attention, I can't stop thinking about it, I want to have its babies. ♡
Personal Ratings



Gained 300+ total review likes


Played 100+ games


Found the secret ogre page

Well Written

Gained 10+ likes on a single review

GOTY '23

Participated in the 2023 Game of the Year Event


Gained 100+ total review likes


Liked 50+ reviews / lists

Best Friends

Become mutual friends with at least 3 others


Gained 3+ followers

Busy Day

Journaled 5+ games in a single day

Gone Gold

Received 5+ likes on a review while featured on the front page


Gained 10+ total review likes

Favorite Games

Elden Ring
Elden Ring
The Witcher 3: Wild Hunt - Complete Edition
The Witcher 3: Wild Hunt - Complete Edition
Baldur's Gate 3
Baldur's Gate 3
Resident Evil 7: Biohazard
Resident Evil 7: Biohazard


Total Games Played


Played in 2024


Games Backloggd

Recently Played See More


Feb 26

Atlas Fallen
Atlas Fallen

Feb 08


Feb 04

Castle of Illusion Starring Mickey Mouse
Castle of Illusion Starring Mickey Mouse

Feb 03

Silent Hill: The Short Message
Silent Hill: The Short Message

Feb 02

Recently Reviewed See More

Steelrising had an interesting concept of running around as an automaton in 1789 Paris, but in execution it was just another soulless souls-like, and one I didn’t much care for. While I enjoyed the enemy designs and, at times, the combat with the different weapon types, the frustrations came from getting around the maps. The barricades in particular, there were so many of them blocking paths and it was inconsistent on how to bypass them—some I could jump over, and some had invisible walls, it was a toss of the coin. The invisible walls were especially egregious when taking into account how it encouraged the use of the jump dash unlock. Suffice it to say, I hated how awkward it was to get around.

Another disappointment was the story; I found it dull. Every cutscene / conversation was hard to get through until I started skipping them all. It's a shame, BUT it's a good thing that others have enjoyed it where I didn't.

Psychonauts 2 was the kind of platformer I adore, with wildly imaginative (replayable) levels, quirky characters, and just all round fun. With a larger “base” map, it also had several themed levels of venturing into people’s minds and confronting their inner demons, and my goodness, the absolute insanity. It often required the use of swappable psychic powers to get around environmental puzzles and to also find hidden collectibles.

I have a soft spot for games like this; bright, colourful, whimsical, humorous. Even with dealing with somewhat sensitive topics it did so in a beautiful and respectful way, and I found myself comforted while playing.

The most notable thing about Atlas Fallen was its movement—sand sliding and jumping—which remained fun throughout the playthrough. Each map was designed for mobility, and while the barren wastelands often didn’t offer much in the way of colourful spectacles, they were nevertheless wonderful to explore.

As for what else it offered, it wasn’t terrible, but wasn’t great either. It struck me as an old fashioned action game where it was comfortable not pushing boundaries or attempting to create a groundbreaking story. There were monsters, and the goal was to fight them, oftentimes by slowly whittling down their health. I won’t deny I had fun despite its faults, and thankfully it presented options when it came to armour and abilities (aka essence stones).