ResidentRed
Bio
I like games :)
Horror, Cosy, Puzzle, Adventure, RPG & More
[last year's favourites →]
Ratings:
0★ - Don't feel confident in rating it, I have my reasons.
1★ - Terrible experience, would rather forget and move on.
2★ - Disliked for the most part, but it had some interesting or enjoyable moments.
3★ - Decent overall, but while I liked it for the most part, some factors brought it down and couldn't be ignored.
4★ - Enjoyed it a lot, had a great time playing with very few issues.
5★ - The game totally pulled me in and held my attention, I can't stop thinking about it, I want to have its babies. ♡
I like games :)
Horror, Cosy, Puzzle, Adventure, RPG & More
[last year's favourites →]
Ratings:
0★ - Don't feel confident in rating it, I have my reasons.
1★ - Terrible experience, would rather forget and move on.
2★ - Disliked for the most part, but it had some interesting or enjoyable moments.
3★ - Decent overall, but while I liked it for the most part, some factors brought it down and couldn't be ignored.
4★ - Enjoyed it a lot, had a great time playing with very few issues.
5★ - The game totally pulled me in and held my attention, I can't stop thinking about it, I want to have its babies. ♡
Badges
1 Years of Service
Being part of the Backloggd community for 1 year
Adored
Gained 300+ total review likes
N00b
Played 100+ games
Shreked
Found the secret ogre page
Well Written
Gained 10+ likes on a single review
GOTY '23
Participated in the 2023 Game of the Year Event
Loved
Gained 100+ total review likes
Donor
Liked 50+ reviews / lists
Best Friends
Become mutual friends with at least 3 others
Noticed
Gained 3+ followers
Busy Day
Journaled 5+ games in a single day
Gone Gold
Received 5+ likes on a review while featured on the front page
Liked
Gained 10+ total review likes
Favorite Games
120
Total Games Played
015
Played in 2024
044
Games Backloggd
Recently Played See More
Recently Reviewed See More
Afterdream had a dark and grungy artstyle that I couldn't help but fall in love with, it perfectly suited the psychological horror themes. As a puzzler it was straightforward with manageable areas and objects to find and use - nothing too challenging when keeping its main mechanic in mind, that being a camera that altered the world through pictures. The way to progress was usually to find what was hidden, with some other interesting mechanics that were only introduced briefly.
Where it truly excelled was its atmosphere - the sound and visuals blending together to create something special. Although while the story was emotional - and I've lost a parent so it struck a chord - it didn't quite feel memorable.
Where it truly excelled was its atmosphere - the sound and visuals blending together to create something special. Although while the story was emotional - and I've lost a parent so it struck a chord - it didn't quite feel memorable.
Set in 1695, Banishers: Ghosts of New Eden offered a blend of fantasy and historical realism. It followed two protagonists, one alive and one dead, each with their own abilities and perspectives in terms of the game world. It was possible to switch between both, which served combat as well as exploration.
While I enjoyed the storytelling and atmosphere, the combat was repetitive and didn't feel all that great. Additionally, the inability to skip fights in the world frustrated me to no end—while cleaning up and just wanting to get from point A to B (as backtracking was encouraged later on), it was impossible to bypass terrain once enemies were in chase. The game just wouldn't allow it.
But, regardless of my complaints, the story was interesting, especially the two paths that essentially boiled down to good and bad.
While I enjoyed the storytelling and atmosphere, the combat was repetitive and didn't feel all that great. Additionally, the inability to skip fights in the world frustrated me to no end—while cleaning up and just wanting to get from point A to B (as backtracking was encouraged later on), it was impossible to bypass terrain once enemies were in chase. The game just wouldn't allow it.
But, regardless of my complaints, the story was interesting, especially the two paths that essentially boiled down to good and bad.
Even though it was free, Sheepy: A Short Adventure felt like it should have come with a price tag. Its quick runtime offered a thoroughly enjoyable experience, with a handful of chapters that had their own platforming challenges as well as powers to overcome them. There were even some collectibles and secrets to find. It had the whole package, albeit a condensed one with a confusing narrative.
What added to it was the seamless integration of music into the gameplay, one chapter in particular going all out on being epic. It's hard to believe it was developed by one person.
What added to it was the seamless integration of music into the gameplay, one chapter in particular going all out on being epic. It's hard to believe it was developed by one person.