Immortals Fenyx Rising

Immortals Fenyx Rising

released on Dec 02, 2020

Immortals Fenyx Rising

released on Dec 02, 2020

From the creators of Assassin’s Creed Odyssey comes a storybook adventure about a forgotten hero on a quest to save the Greek gods. Embark on a journey to the Isle of the Blessed, taken over by dangerous creatures of mythology. Prove your legendary heroism by taking on their leader, Typhon, the deadliest monster in all of mythology in a face-off for the ages. Explore a beautiful fantasy world where tricky puzzles, mysterious dungeons and heroic feats await. The journey will be as challenging and rewarding as the final destination. Will you be the Hero of the legends foretold?


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tive muita expectativa nesse jogo e eu joguei até que bastante, mas depois de um tempo fica repetitivo demais e acaba enjoando

Immortals Fenyx Rising é uma aventura mitológica da Ubisoft que combina elementos de The Legend of Zelda: Breath of the Wild com a aclamada franquia Assassin’s Creed. Vamos explorar os detalhes:

Pontos Positivos:
Deuses e Mitologia Grega: A ambientação e os deuses são os destaques. A narrativa envolve ajudar os deuses a se livrarem de maldições, e a presença de Zeus e Prometeu como narradores adiciona carisma e humor.
Mundo Colorido e Cartunesco: O visual é vibrante, com regiões distintas para cada deus.
Exploração e Puzzles: O jogo oferece desafios de exploração e quebra-cabeças inspirados em Zelda.

Pontos Negativos:
NPCs e Inimigos: A animação dos NPCs e a repetição dos inimigos poderiam ser melhores.
Falta de Originalidade: A inspiração em Zelda é evidente, o que pode não encantar tanto quem já jogou Breath of the Wild.

Jogos Semelhantes:
Sword and Fairy: Together Forever: Um RPG chinês com elementos de ação e belos cenários inspirados na mitologia chinesa.
Titan Quest: Um RPG de ação ambientado na Grécia Antiga, com inspiração na mitologia.

Duração do Jogo:
História Principal: Cerca de 25 horas, sem explorar muito.
Extras: Aproximadamente 40 horas.
Completar Tudo: Mais de 60 horas.

Vale a Pena?
Sim! Immortals Fenyx Rising é uma aventura divertida, especialmente para quem gosta de desafios e mitologia. As DLCs também oferecem conteúdo adicional interessante.

c'est sympa mais c'est juste une bonne copie quoi.

I think a lot of people kinda wrote it off as another Ubisoft open-world checklist marathon, and with some good reasons: It's also not on Steam, like all the new ubisoft releases (leading to less exposure and/or the FUCKEPIC mindset), the name kinda sucks and it got changed after it's initial announcement, plus the late late 2020 release. Couple that with the turmoil at Ubi in general (horrible management and worker abuse) and i'm not surprised that it kinda went under the radar.

I just finished the game yesterday, after putting around 40ish hours into it, doing all the sidequests, and maxing out almost all my stats and skills. And I gotta say, it's a pretty good game.

I don't wanna do a full review or anything, but just to shine a light on a game that many people slept on and that clearly had a lot of love and passion put into it.

What I enjoyed Immortals and why I'd recommend it:

- It's pretty gorgeous and colorful all around, especially on PC or new consoles. Playing at 60fps really really makes a big difference for me personally, and I really enjoyed taking in the world, exploring, chilling.

- It takes some design ideas from Breath of the Wild, mixed with Ubisoft's approach to accessibility. So you get the big open world with lots of hidden nocks and crannies, but a bit of the icon barf of a regular Ubi game (though there are cool things to just discover, with no markers attached). You can climb everything and go almost anywhere, but there's less stuff to worry about (like temperature, rain during a big climb, weapon durability or inventory management).

- The combat is pretty good, "arcadey" and not as deep as some might like, but it looks cool, feels nice (especially when i compare it to the combat in the previous 3 Ass Creed games) and you get some of the BotW in there as well (enemies can hit eachother or can fall into pits/traps). If you're looking for deep combat then look somewhere else, but as a part of the game, it more than does the job (combined with puzzle-solving and exploration, that make up the other two thirds).

- A decent variety of things to do and see with useful or meaningful rewards for the most part (either resources you can use to upgrade your tools, or unique equipment that favors certain playstyles. no inventory trash to sort). There's a LOT of puzzle solving, most of it easy to medium-hard, with only a few few moments of frustration (there's some options to mitigate some of this).

- I really appreciate that they embraced (for the most part) the BotW ethos and the devs just let you break the game fairly often. I'm sure there were puzzles i solved in the not-intended-way or with brute force. There's still some restrictions (in the puzzle rooms especially), but still way more freedom than most open-world games. I'm sure speedruns for this game will become very entertaining (if they aren't already, haven't checked one out yet).

I've got some gripes as well, such as:

- The humor is VERY hit and miss, especially in the start. A lot of wink-wink references, modern jokes retrofitted, breaking the 4th wall, etc. But it's not all bad, and towards the end you get some decent character stuff, but the story was something to tolerate for the most part. If you want a great story in this milieu, then Hades is the way to go.

- The combat is ok, but it gets a bit repetitive. I enjoyed it on normal and it never became a slog (actually very easy after the midgame), so i don't think i'd recommend Hard, unless you really wanna get deep with the combo system (otherwise i suspect the enemies would get very spongey).

- Though it's not as full of meaningless activities as other games, it still feels a biiit bloated, especially if you wanna do everything or fill out the map. Not the biggest issue, but I would still cut like 25% of the chests in the world.

- The pacing cam suffer sometimes with too much puzzle-solving in one go. This might be on me, but i found some puzzle sections/shrines kinda long or tedious.

- Once the game is over, you can't continue exploring the world. Understandable with how the story ends, but a bit of a bummer cause i can see myself popping back in every now and then to get the platinum or something. Can still reload before the final stretch, but still worth mentioning.

Overall, I greatly enjoyed most of my time with Immortals Fenyx Rising, a more arcadey take on Zelda BotW, that gets rid of some of the tedium/bloat, refines a few ideas, adds some decent new ones, in a really colorful and vibrant world to explore. If i'd have to sum it up in one word, i'd say "breezy". If i had to give it a score, probably an 8/10 (on my personal scale of course). If you're looking for something easy to get into, a lovely world to explore and chill in, or maybe a BotW-like with more accessibility options (japan sadly lagging behind on this in many ways), then give Immortals a shot.

P.S. Before people crucify me, Zelda Breath of the Wild is an amazing game with some truly amazing ideas, but stumbles on some of the execution (again, this goes for me personally). This game is NOT a better BotW or a replacement, but it's clearly made by people who loved that game and wanted to put their own spin on it. If you bounced off BotW OR want something to scratch that itch, this is probably a decent bet.

What a boring game, one of the most boring I've ever seen, the hardest part of the game is getting through the beginning without sleeping

Hypei tanto, quase comprei a versão full preço pra jogar por 15min e dropar kkkkkkkkkkkkkkk

Ainda bem que veio no catálogo