Ink is a fast-paced platformer about using colorful paint to uncover your surroundings. Ink has a similar feel to hardcore platformers like Super Meat Boy. The object of each level is to defeat all of the enemies in the room (if any) and reach the goal. However, the terrain is invisible to the player. The player can discover terrain by physically bumping into it, or by performing a double jump. The double jump sprays paint bullets out of the player and increases the player's awareness of their surroundings. If the player happens to bump into spikes or falls to their death, paint will also shoot out from the player's last position. The room isn't wiped clean after death so that the player has an easier time navigating after multiple attempts!


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Ink is a very fun platformer with a good concept, some level designs had less love than the others but overall a very fun experience.
For a game that only costs 5€ it got me a fair ammount of hours

INK es un juego interesante, debo darle al menos eso. No me parece tan divertido, y no tiene una banda sonora memorable ni tiene tanto contenido, pero es sólido. No tengo mucho que decir respecto a este título: vale la pena terminarlo, mas no es nada para impresionarse. La mecánica principal es creativa e interesante, y la jugabilidad en general es chévere.

4.5/10.

For supposedly a precision platformer, the controls were tough to use and the slippery floor was more annoying than anything.

Neat gimmick, doesn't overstay it's welcome.

Solid platformer you can knock out in 90 minutes. Very cool concept of splashing ink on invisible Meat Boy style levels. Sadly controls take getting used to, like a third of the game to learn. The bosses are super easy, and it just abruptly ends without any buildup or final boss. The homing missles are total BS as well, but they make an otherwise easy game super tough.