Interrogation: You Will Be Deceived

Interrogation: You Will Be Deceived

released on Dec 05, 2019

Interrogation: You Will Be Deceived

released on Dec 05, 2019

As a police detective tasked with bringing down a dangerous terrorist group, you fight on two fronts: interrogating suspects & managing your team and its reputation. With time running out, how far will you go to stop these criminals? Manipulation, threats or even torture? Does the end justify the means? Interrogation is a narratively immersive convo-puzzle game that challenges common preconceptions about highly relevant contemporary subjects like terrorism, police brutality and the power imbalances between citizens, the state and large corporations. The game tries to raise important moral, ideological and practical questions in the minds of the players.


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I really like the premise and setup for the gameplay in this one. I think there's tons of potential to make an interrogation based game. And there are certainly moments that feel tense and like head scratchers.

I'm pretty numb to violence in games. While the option was there to do, I actually didn't end up really using it at all. I preferred getting resolutions done verbally and by racking my brain than by punching people in the face.

It gets repetitive quickly though and there really isn't a great story attached to it. The art style, while decent, wears out its welcome over time. It begins to feel more cheap than it does novel.

I think this could be expanded into something much better. As it is now, it was alright, but it didn't really stick with me.

Mmmmmmmmmm, well. First off if you don't like cops you aren't going to like this game. I like fictional cops, I treat them like how I enjoy mythical creatures or super powers, in that they sound kinda neat so I was able to start off on the right foot here. It's much different however when you become the cop so I never used the mystery torture tools and instead relied on my powers of wit and reason to exhaust all dialogue options. I played on normal and never focused on the pseudoscience of pulse readings in the corner, I think they never made sense and not for ludo reasons. If you ever talked to another person you can probably suss out when someone is lying to you in this game. Pure vibes are enough to get through the interrogations which was cool but frustrating when the game wants you to reason out why, like being forced to show my work in school. I think the hardest parts were when you talk to non interrogates, more of a guessing game on if something would be positive or not. I didn't feel the writing was as bad as people say until the very last scenes which I would not say were wrong but definitely silly to see. And I guess its a good exercise on how much you see talking to people as a flowchart.

This is a mediocre game that completely fails to live up to its promising premise due in large part to some very lackluster writing.

copaganda, torture apologism and radical centrism in one package

Some interesting interrogation mechanics but it's a bit tone deaf on policing and suspects. The writing gets worse and worse the farther in you get as well.