Ivy the Kiwi?

Ivy the Kiwi?

released on Dec 17, 2009

Ivy the Kiwi?

released on Dec 17, 2009

Players of all ages are encouraged to aide Ivy on her journey, utilizing the Wii Remote or Nintendo DS stylus to create the stretchy and flexible vines that propel Ivy forward, over and through obstacles before her. Players encounter crows, rats, raindrops and more, all of which aim to hinder Ivy's progress. But every story's hero finds a way, and Ivy soon finds an ally in the unlikeliest of places-the strange vines that erupt forth to guide, protect and propel her on her way. As skill improves, players must more carefully and quickly manipulate the trusty vines in new ways and utilize the game's distinct mode of transport.


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so hard :')

cute cgs but the actual levels look ugly... doodlejump core.

Play the American release, it has some colors. For some reason the Japanese version is completely sepia, no color at all.

How is the audio bitrate is so low? If I heard someone playing this in the other room I'd genuinely think they were playing a Flash game. Were they aiming for a WiiWare release, and switched to disc too late in the development process to remaster the music? Is this just another case of Yuji Naka's Wii projects getting screwed over by publishers?

I didn't expect to fall in love with a physics-focused, Power-the-Animal-titled Yuji Naka platformer but here I am. This is an amazingly simple concept that is executed as well as it possibly can be. Well, outside of the incredibly bad audio quality and the very boring sepia blocks that make up all of every level.

You might play the first few chapters and see your extra life count hit double digits and think to yourself "man, this game has no teeth." Don't worry. Around chapter 8 or so it will bite your dick off.

Too bad Naka is a convicted felon, now. His best mascot platformer needs to be rereleased with a CD-Audio quality soundtrack. And maybe a few more tiles in the tileset.

Hidden gem of my childhood. Short and sweet.

Perfectly cute game, a bit simple but I think that works to its strengths.

Very VERY basic wii game. Honestly it feels like a mobile game that was brought over to the wii for some reason (which it honestly might be). It's probably more fun as a pick up and play sort of thing for mobile phones, but on console the experience is a lot more dull. It doesn't particularly do anything WRONG per se, its just that it's an extremely unremarkable game, all things considered. The concept of the game is just around guiding a bird that automatically moves forward by placing rope bridges around it to help it not die. The level designs are okay and do their job, but again the just level to level gameplay of this really just feels kinda cheap. Honestly I expected more from Yuji Naka, but I guess simplistic games is kinda what he strives for in design.

The game looks amazing, like unironically, the artstyle is one of the best i ever saw...but, my god, the game is unplayable

the concept is super simple : you create vine platform in real time, while ivy walk non stop, and you have to navigate him with those platform, by bouncing him or just by allowing him to walk over obstacle. problem is: i found that the hitbox of the vine are too small, so you can create unecessary platform by accident, that might obstruate the path that you tryed to create, and mess your timing up

doesnt help that ivy walk quite fast, and the game is, to me at least, unplayable ( i played both the wii and mobile version, and both as the same problem)

definition of amazing concept, but poor execution...a shame, cause the game is ruined by a issue that can be so easely fix