Jet Set Willy

Jet Set Willy

released on Dec 31, 1984

Jet Set Willy

released on Dec 31, 1984

Jet Set Willy is a flip-screen platform game in which the player moves the protagonist, Willy, from room to room in his mansion collecting objects. Unlike the screen-by-screen style of its prequel, the player can explore the mansion at will.


Also in series

Jet Set Willy II
Jet Set Willy II
Manic Miner
Manic Miner

Reviews View More

It gets kudos for developing so many different levels within the mansion, but it's all a bit of disjointed visual nonsense with Bach playing in the background for good measure.

Superb follow up to Manic Miner from Matthew Smith. Now the rooms are interconnected, the enemies tougher to avoid, and the humour flies thick and fast. The early releases suffered from a bug that prevented completion, something the publishers claimed was intentional! Even with a fixed version good luck beating this one, it's a doozy.

Status: 83 items collected in 1 hour 37 mins.

~ Juegos que Hay que Jugar Antes de Morir ~

Juego 66: Jet Set Willy (1984)

Es muy divertido hasta que la frustración supera a la diversión. Ha sido refrescante llegar a un juego en esta época con exploración real y un mapa amplio, el problema es que ese mapa parece diseñado por un esquizofrénico. No sabes que es pared y qué no, qué es un enemigo y qué no, pero qué más da, es enfermizamente difícil, sepas lo que haces o no. Además, imagínate conseguir todos los ítems, pasando por ese sufrimiento extremo, y ver el final. La decepción definitiva.

PD: La Nightmare Room hace honor a su nombre, madre del amor hermoso...

A maior ressaca da história – tão catastrófica que acabou criando os collectathons.

I'm told that the C64 version of JSW isn't as good as the Spectrum original, but having compared the Speccy version to what I played it seems similar enough. I don't know what to say about this game, it's really strange, but also really funny. That said, not a fan of the gameplay, but platforming games on single button computers never seem to feel right regardless.

This game, like many early Microcomputer and Atari 2600 games, requires an imagination to play, and given all the weird stuff happening on screen, I think that may be the most important aspect going into this game.

It's a classic for it's time, but it sadly hasn't aged as well as Jumpman or Bruce Lee.