Kathy Rain: Director's Cut

Kathy Rain: Director's Cut

released on Oct 26, 2021

Kathy Rain: Director's Cut

released on Oct 26, 2021

An expanded game of Kathy Rain

Award-winning adventure Kathy Rain returns in the Director’s Cut, featuring an extended story with more puzzles to solve and new areas to explore. Witness the emergence of an iconic detective as you uncover a dark and sinister truth hiding behind the calm exterior of a small rural town. Director's Cut Features: - Extended storyline with a prolonged ending, hundreds of lines of additional dialogue, and multiple new areas to explore. - Several new major puzzle chains and many small additions and tweaks of existing puzzles. - Enlarged game environments to fill up the entire screen without any black bars on the sides. - Made countless visual improvements, such as more character animations, better lighting/shadows and extra weather effects. - Streamlined mouse controls with an intuitive single click interface. - Controller support done right. Lean back in your chair and take smooth direct control of Kathy, with no messy cursor getting in the way. - Expanded and remixed soundtrack by the original composer, Daniel Kobylarz. - Five brand new motorcycle designs to unlock and customize the Katmobile with.


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I enjoyed Kathy Rain despite some cringey moments/ lines here and there at the beginning, but nothing too bad to take me out of the experience playing this game (Believe me, I've played games with worse story and dialogue. Not to say this game is bad or anything.). The characters are well-written and likable, even Kathy. Although Kathy was pretty annoying at the beginning, she wasn't terribly written, and despite her daddy issues, it didn't really affect the character all that much, and she became much sympathetic and likable as the story goes on. The mystery definitely got me glued in from beginning to end. The creator of this game cited Twin Peaks as Kathy Rain's inspiration, and I can definitely see that in the some of the dialogue, writing, and horror-fantasy elements (besides a few obvious references to that show). The puzzles were not too hard to figure out (for the most part), but definitely left me stumped a few times (although that's just me and not to criticize the game for how hard the puzzles are, but a few could be explained a little better.). Overall, it's a fun point and click adventure game, pretty old school, and I highly recommend it.

I liked this a lot more than I initially anticipated. It has its quirks and issues but overall I thought the experience was really solid

I am a sucker for these pixel type games. I always enjoy the style. And Kathy Rain is another example of it. The colors are very warm and pleasant here.

The music was actually quite good. There were certain pieces that were extremely unnerving and disturbing, but fit the tone those moments were going for.

I liked a lot of what was going on in the story conceptually. There's many moving parts and reincorporation of previous elements. Most of the characters are somewhat memorable and there's occasional funny banter. They did something interesting with the narrative near the end that felt engaging to go through.

I quite enjoyed playing the game and solving its puzzles. They didn't feel too hard or complicated, but they had enough going on to where as long as you're paying attention everything will click. There were some sections that had really clever ways of handling a situation.

I have gripes like I said. I think the voice acting was pretty solid overall, though there were moments where the direction didn't really work. Something crazy or serious would happen and then you'd interact with an object in the room and the delivery was totally flat. I also think Nathan's voice did not work at all for the character they were going for.

A lot of the dialogue in general can be annoying. Kathy in particular has really bad one liners. She's a part of a very very long and annoying list of modern characters who are really rude and arrogant and snarky intentionally to try and make them seem tough or cool. But it just comes off as her being a huge jerk. I don't actually dislike the character overall, she has a lot going on with her backstory and how she has processed her life. But I think the character could have been a touch more likeable. In general, the way the game kicks off with the mystery feels weird as a result. She is investigating her grandfather yet she came off like she didnt give two hoots about the the guy. She was late to the funeral so she could go smoke some cigs.

The last third, while interesting, felt a lot weaker than the rest of the game, it was a lot of buildup and intrigue, yet the section feels very rushed through and short. Theres a lack of payoff and real meat or substance. It's like they just kinda ran through it quickly because they ran out of time to develop it further.

Finally, I did like most of the puzzles, but some have the typical point and click trope of being needlessly complex. You'd have items you couldn't interact with the entire game, yet suddenly when you interact with it 4 hours later you can now pick it up. Many puzzles felt well thought out, then there were some where they just threw something together to draw out the game.

I should also mention on Switch load times were fairly long. The game in general feels a bit slow. It needs a run button.

Those seem like a lot of gripes, but they were all mostly minor because I really enjoyed the experience overall. A lot more than I thought I would.

If you like point and click adventure games, this one is a great recommend.

i like the puzzles and the game's atmosphere but the character writing is too unbearable, it's obvious the mc is written by a dude.

Não teve muitas adições significantes em comparação à versão original, mas o suficiente pra enriquecer a história e conectar uns pontos que pareciam vazios no jogo anterior, e a rejogabilidade.

i've owned the original game since the earlier days near its release but it took me so long to get around to this that i figured i'd just do the director's cut. it went for such a cheap price in the recent winter sale when you factored in the additional bundle discount for owning the old version that it was an easy sell.

having not played the original i'm not sure how substantial any changes that came with the Director's Cut were. what i played however was pretty different than what i expected. the mystery elements were all here and what i was looking for after first coming across the game but the darker, almost horror elements and developments that came with that were a surprise. it was my expectations and therefore my own fault but i was really hoping this was going to have a more grounded resolution to things but some of the environments in the end were interesting at least.

puzzles and point and click gameplay are all solid with nothing standing out in a significantly bad way. some of the solutions get into some brain wormy territory but that's standard for the genre and i'm used to it by now.

curious to see how i feel about Whispers of a Machine from the same devs. hopefully i don't wait so long to play it that it also sees a re-release before i got around to the copy in my library. 🤪

Pretty solid "SCUMM-like" with a good mystery, a couple of colourful characters and nice puzzles. Maybe with a higher runtime and more lore it could be a new classic but is stands it's fine.