Kholat is a game developed by independent studio IMGN.PRO, inspired by true events known as the "Dyatlov Pass Incident". We follow the path of a group of Russian students, that went for an expedition in the northern Ural Mountains. The team does not reach its goal, the entire crew dies in mysterious circumstances. Player is thrown into the area where the tragedy occurred, years after the actual event, with a chance to discover the real course of the tragedy. Atmosphere of anxiety and dread is created by fear management system. It is responsible for precise dosing of fear and uncertainty, based on what the player is doing, making each gameplay a unique experience.
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if i was rating this for other people, i'd just refuse to rate it, but since i'm rating it for myself i get to do whatever i want!!!!!!!
the instant i realized what type of game this was, with its huge open level design and no guidance of substance, and making me read a map without giving me video game map superpowers, i just opened up a walkthrough and followed that
it's honestly a beautiful game, although for some reason my beefy machine struggled on the highest settings, yikes, but i'm just so prone to getting lost and frustrated in these types fo games that i had to give up right away
i'm vaguely familiar with the incident this is based off of, thanks to a podcast that talked about it once, so that was a neat little connection to the real world, although i doubt there's any weird shadow people wandering the mountains out there
or...?!
the instant i realized what type of game this was, with its huge open level design and no guidance of substance, and making me read a map without giving me video game map superpowers, i just opened up a walkthrough and followed that
it's honestly a beautiful game, although for some reason my beefy machine struggled on the highest settings, yikes, but i'm just so prone to getting lost and frustrated in these types fo games that i had to give up right away
i'm vaguely familiar with the incident this is based off of, thanks to a podcast that talked about it once, so that was a neat little connection to the real world, although i doubt there's any weird shadow people wandering the mountains out there
or...?!
Слабо, ну прям очень слабо, в игре нужно убегать от противников и бедствий, НО у персонажа блять стамины хватает на 4 метра а потом иди пешком чтобы восстановить её, ну это пиздец какой то, и так всю игру, ходи по пустым локациям и ищи ебаные записки, ахуенно, я чё в Slender: The Eight Pages зашёл поиграть, не ну это пиздец какой-то.
Imaginad Firewatch pero peor en todo. Imaginad un mapa enorme, pero que nunca sabes donde estás. Imaginad unos enemigos casi invisibles que te matan de una ostia y que normalmente no te ves venir, pues cuándo la música avisa, están ya ahí a tu lado. También imaginad que no puedes saltar ni moverte demasiado rápido, si no te perderías esa opresiva atmósfera que se pierde a los 20 minutos y se cambia por hastío. Pues todo eso es Kholat.
Aunque la música está guay.
Aunque la música está guay.