Слабо, ну прям очень слабо, в игре нужно убегать от противников и бедствий, НО у персонажа блять стамины хватает на 4 метра а потом иди пешком чтобы восстановить её, ну это пиздец какой то, и так всю игру, ходи по пустым локациям и ищи ебаные записки, ахуенно, я чё в Slender: The Eight Pages зашёл поиграть, не ну это пиздец какой-то.
if i was rating this for other people, i'd just refuse to rate it, but since i'm rating it for myself i get to do whatever i want!!!!!!!
the instant i realized what type of game this was, with its huge open level design and no guidance of substance, and making me read a map without giving me video game map superpowers, i just opened up a walkthrough and followed that
it's honestly a beautiful game, although for some reason my beefy machine struggled on the highest settings, yikes, but i'm just so prone to getting lost and frustrated in these types fo games that i had to give up right away
i'm vaguely familiar with the incident this is based off of, thanks to a podcast that talked about it once, so that was a neat little connection to the real world, although i doubt there's any weird shadow people wandering the mountains out there
or...?!
the instant i realized what type of game this was, with its huge open level design and no guidance of substance, and making me read a map without giving me video game map superpowers, i just opened up a walkthrough and followed that
it's honestly a beautiful game, although for some reason my beefy machine struggled on the highest settings, yikes, but i'm just so prone to getting lost and frustrated in these types fo games that i had to give up right away
i'm vaguely familiar with the incident this is based off of, thanks to a podcast that talked about it once, so that was a neat little connection to the real world, although i doubt there's any weird shadow people wandering the mountains out there
or...?!
Imaginad Firewatch pero peor en todo. Imaginad un mapa enorme, pero que nunca sabes donde estás. Imaginad unos enemigos casi invisibles que te matan de una ostia y que normalmente no te ves venir, pues cuándo la música avisa, están ya ahí a tu lado. También imaginad que no puedes saltar ni moverte demasiado rápido, si no te perderías esa opresiva atmósfera que se pierde a los 20 minutos y se cambia por hastío. Pues todo eso es Kholat.
Aunque la música está guay.
Aunque la música está guay.
Didn't click for me. I enjoy walking simulators, but this just felt thoroughly meh. I spent "Act I" wandering aimlessly until I literally stumbled onto the plot, then Act II begins by giving you tools with no instruction. I then almost immediately died to something I was given no indication was actually a hazard. I love the concept of this game (I've always been fascinated by the Dyatlov Pass incident, even if it was likely caused by something mundane), but the actual execution did nothing for me.
Kholat takes full inspiration on 3 kind of genres that are in fashion nowaday, the walking simulators (very inspired by Dear Esther), first person horror stalking games (like Amnesia) and survival exploration games. Although it tries to do several different stuff and manages to be quite interesting in some aspects (fantastic atmosphere) it's more of a jack of all trades not exceling in any particular aspect.
Still, like I said the ambient is outstanding, plus, it has good visuals and an interesting story based on real life facts and left open to interpretation. Expect a few euro jank in the basic gameplay.
Still, like I said the ambient is outstanding, plus, it has good visuals and an interesting story based on real life facts and left open to interpretation. Expect a few euro jank in the basic gameplay.