Kirby and the Forgotten Land

Kirby and the Forgotten Land

released on Mar 25, 2022

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Kirby and the Forgotten Land

released on Mar 25, 2022

Join Kirby in an unforgettable journey through a mysterious world in a delightful 3D platforming adventure. Take control of the powerful pink puffball, Kirby, and move around freely in 3D stages as you discover a mysterious world with abandoned structures from a past civilization - like a shopping mall?! Copy enemies’ abilities like Sword and Ice and use them to attack and explore your surroundings! What journey awaits Kirby? Take a deep breath and get ready for an unforgettable adventure!

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Man, what can I say! I did not expect this game to knock it out of the park as far as it did. Way to go HAL! I am eagerly anticipating a sequel game already. If you're on the fence about this game, I recommend you jump right in, and I don't think you'll be disappointed!

I've been a Kirby fan for a long time, not as long as the series has existed, but I have fond memories of Crystal Shards, Super Star, Nightmare in Dreamland, Air Ride, and even Canvas Curse. I love how there's a lot of Kirby games that have the same core, but they experiment with different gameplay ideas and themes, and with each new Kirby title you can tell that the devs had fun making the game, and put their heart and soul into it, and KatFL is no exception! It's another breath of fresh air into this long running pink dude, and it deserves to live right up there with all of my nostalgic favorites.

The thing that initially turned me off from the game was the lack of abilities... I think the first thing I'm always interested in when it comes to Kirby games is what kind of unique and interesting abilities there are, so when I went into the shop to upgrade an ability for the first time I was a bit bummed! But the ability upgrades definitely make up for that! I think it's such a cool idea to be able to upgrade your abilities, and not just that, but many of them start by mimicking the regular enemies, and after the first upgrade, the abilities mimic the bosses, and some go beyond that, and mimic other bosses, or just get even cooler. And unlike previous Kirby games, every single one of these abilities is fun to use. Even needle! A welcome thing for sure.

It's such a joy to look for and find secrets in this game. You might be curious about going to a certain spot, or standing on a specific object and I swear, every time the developer puts something there. Sometimes it's just coins, other times it's a gaacha capsule, other times it's a waddle dee. But it's just so much fun to hunt for these secrets and find everything that needs to be found.

The level designs are amazing and the theming for each area is on point. I also think the length of the game is really nice, and while at first I was wishing for an even harder difficulty, I think the difficulty ended up being just fine, and landed in a place that was surprisingly challenging (especially for some of those harder to get Treasure Road times). I was also NOT ready for the Ultimate Z arena. That was KILLER. It was really fun defeating all of those amped up bosses.

The only gripes I can think of: I don't like gaacha. But that goes for any game lol. But like, in the end game, after I've completed everything, why can't I buy them in bulk? Or outright "buy" the whole machine? Lol. I also wish there were more ways to earn those Rare Stones in the post game beyond the arena. Beyond that, I guess it's just a few of my own personal bias's I guess? I love the abilities and their upgrade trees... but I still would have loved to see MORE haha.

Man. It is just such a good time. Super well done. The mini-games knocked my socks off. I just can't believe we have a 3D Kirby game and it's this good. It makes me really excited for a sequel. Could they go full blown, non-linear open world a-la Super Mario Odyssey? Could they add more abilities like I was hoping for? I don't know! But if it's anything like this, it's going to be amazing. NameBrand.

Kirby never clicked with me. The cute, slow, and easy yet boring gameplay, just never grabbed me. That is until now.

Nintendo has been on a roll with their IP, and I’ve been jumping into franchises that I had zero interest in. Kirby is the newest installment in that trend, and I can legitimately say that this is 100% Nintendo fun. This actually may make me give Pokemon: Arceus a chance ….

One of the things I appreciate about Nintendo is their commitment to co-op experiences. I played the entirety of this game with my 7 year old and we had a blast. He would play as Kirby and I as the spear wielding, bandana wearing waddle dee. The co-op is really well done with the focus remaining on Kirby, if the waddle dee gets too far, he will teleport back to Kirby’s location, which thankfully, due to the linearity of the levels, is never a real issue. Player 2 is also able to revive himself and health is able to be shared between players with a high five. This makes the whole co-op experience a great way to play with your kids.

I wont lie, I was having so much fun that even after my son went to bed, I would go back to previous levels and collect all the missing waddle dee’s and complete some of the treasure roads to earn rare stones so he could upgrade his favorite powers the following day.

This isn’t the Mario Odyssey experience I was hearing about early on as we discovered that each world is broken up into levels that are 100% linear and full of secrets galore. That does not take anything away from it as the platforming, boss fights and world design are all top notch. It’s all important to note that contrary to what I have heard, Kirby is easy, don’t be fooled. We only died once in the game which happened during the final boss. Then again my son has beaten Cup Head solo, so maybe take our opinion with a grain of salt.

Time: 14 hours
Date: 4/22/2022

Not only was this the first Kirby game to ever keep my interest for more than an hour, it was so good that I 100%ed it!

Kirby and the Forgotten Land is a delight. As someone who had spent very little time with Kirby in the past, it felt like someone added the Cappy mechanic (called Mouthful Mode here) from Super Mario Odyssey to levels from Super Mario 3D World. It's not open 3D levels like many of us thought when the game was first revealed, but these are some of the most enjoyable little linear levels I've played in ages. The world itself is such a lovely place to be, and the characters are obscenely adorable. The Spring Breeze difficulty is perfect for kids, and Wild Mode keeps things interesting enough for experienced players.

There's a surprising amount of challenge here! Rare Stones and Waddle Dees are hidden in each level, with some being quite tricky to find. Colosseum boss rush events can be legitimately hard, I actually had to drop my difficulty level down to Spring Breeze to beat the final one. The hardest difficulty of the Kirby Tilt 'n' Roll puzzles took me over an hour to complete. If you just want to roll credits, very few collectables or challenges are required, but I was able to 100% the game in just over 25 hours.

This is bizarre to me, but for the first time in my life I actually want to go back and try other Kirby games. They really got me this time!

This game is so weirdly good. The setting is an absolute star here, feeling so totally opposed but also perfectly natural to the cutesy Kirby presentation and doing a lot of heavy lifting in pushing and pulling this game into a unique and fresh direction. The combat is unexpectedly nuanced with decently deep mechanics on many of the available forms and a fantastic upgrade system turns these abilities into fascinating variations. An ability fusion system like in Kirby 64 would have probably cemented this into a masterpiece for me, though. Maybe next time. Still, this was an absolutely delightful time and I really hope this is a stepping stone for the future of Kirby.

Great attempt a the first fully 3d Kirby game.
Its got the standard amount of content for Kirby, though some levels felt same-y. Mouthful mode is a good gimmick, although not as memorable as Robobot. The soundtrack and aesthetic design are excellent, some of the best in the series. The platforming and combat is extremely satisfying and feels just like combo-ing mobs in the classic games.
My main gripe with this game is the amount of copy abilities. I understand that the upgrades sort of count as their own ability, but many of them are just strict upgrades, or minor AOE and visual changes. Few of them really felt like different abilities when leveled up. However, the included abilities have a healthy amount of depth and variety, even without upgrades.