Explore an abandoned club intermittently lit by strobe lights and try to follow in the footsteps of a strange dancer. A short first-person audio-visual experience.
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Felt energized after playing this. I'd heard of David Parsons's "Caught", but never seen a video, so imagined that and this would be a dancer moving chopily, like a sketched figure in a flipbook. The light flickers at the beat -- you see them only when there's sound, in silence you're alone. But it's not stretches of nothing or missing frames, anticipation fills those breaks entirely.
Kristallijn is set in a warehouse/club and it rips. The empty space evokes horror games, but there's no danger, and it's freeing to shed that association of strobe lights = monster, unreal movements = danger. It's safe to desire surprise. Something fascinating too about how Kristallijn grounds itself. Teaching how this would work in an art installation, then demonstrating something different.
Kristallijn is set in a warehouse/club and it rips. The empty space evokes horror games, but there's no danger, and it's freeing to shed that association of strobe lights = monster, unreal movements = danger. It's safe to desire surprise. Something fascinating too about how Kristallijn grounds itself. Teaching how this would work in an art installation, then demonstrating something different.