pizzaDivine
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Felt energized after playing this. I'd heard of David Parsons's "Caught", but never seen a video, so imagined that and this would be a dancer moving chopily, like a sketched figure in a flipbook. The light flickers at the beat -- you see them only when there's sound, in silence you're alone. But it's not stretches of nothing or missing frames, anticipation fills those breaks entirely.
Kristallijn is set in a warehouse/club and it rips. The empty space evokes horror games, but there's no danger, and it's freeing to shed that association of strobe lights = monster, unreal movements = danger. It's safe to desire surprise. Something fascinating too about how Kristallijn grounds itself. Teaching how this would work in an art installation, then demonstrating something different.
Kristallijn is set in a warehouse/club and it rips. The empty space evokes horror games, but there's no danger, and it's freeing to shed that association of strobe lights = monster, unreal movements = danger. It's safe to desire surprise. Something fascinating too about how Kristallijn grounds itself. Teaching how this would work in an art installation, then demonstrating something different.
Gorgeous but quickly turns into a police procedural. Lot of dry writing. Has a conservative streak that feels right at home in a 80s TV show about the world's coolest supernatural cop dad -- this is definitely nailing a certain vibe -- but it isn't one I wanted or expected. The Michiyo storyline is awful. Leans all the way into the gory details then partially exonerates those involved; worst of both worlds.
I'm never going to get my thoughts in order about this! But to say something (because SPY INTRIGUE hit me hard!) -- I think it's very cool that the challenge is turning your thoughts back to yourself. And that you accomplish that by chasing down scenes which would be considered "bad ends" in other cyoa games is something I'm still thinking about.