Kurushi

Kurushi

released on Oct 30, 1997

Kurushi

released on Oct 30, 1997

Think you're smart? This addictive 3D brain twister puts your strategic thinking skills and reflexes to the ultimate test. Destroy oncoming geometric terrors before they push you over the edge or squish you flat. You'll need a quck mind and even quicker thumbs -- if you fail, you die. No pressure.


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I honestly prefer the demo version of Kurushi because it lacked music. Not to say the music in the finished game is bad, far from it, but it added a certain unsettling edge to hear nothing but the ominous thud of the cubes getting closer alongside the pitter patter of the main character's feet while running around, and that's without even mentioning that death scream as you fall into the void.

A cool puzzle concept in which is interesting in its abstractness of the setting, a human who has to face the trials of deadly cubes in a empty void, with the objective of eliminating all the cubes except those that are forbidden. It teaches the art of multitasking active tasks while leaving others on hold passively until they are needed, its strategic but free on the movement, which nearly makes it count as a half platformer. Its fun for a while but the mechanics are static from the start and the only thing that changes in-between stages is the speed, patterns and textures of the cubes.

Playing this solely because of the praised orchestrated soundtrack it leaves a lot to be desired, as the variety of tracks is very slim and is around 5 to 7 pieces that loop for about 2 minutes max, this relates to the lack of variety in the game overall as theres not much motivation to get to the next stages other than getting the ending, there are 8 stages in which only 4 tracks are original and from there on they repeat for the rest in order, but i will say from what there is, its pretty good mostly, and outstanding at the time.

Many people say the music is unfitting for a game like this but i find it the complete opposite, the whole theme of the game revolves around the Intelligent Qube being this colossal challenge created by a superior being to help people overcome their struggles, so as getting the ending it gives this little story of depending on the character it brings them back to the real world and heals them in a sort of way after disappearing during the trial, or as the default ending gives the birth of the universe.
More than a game it feels like a concept that needed an evolution to establish itself as a full game, but since most players overlooked it and the later iterations were near clones, its left as the birth of something that never grew up. If anything needs a modern remake even if small, is this.

It's a 25-year-old game being played on the PS5's Premium tier service on PS Plus.

Personally, it's hard to recommend this game in the year 2022 if you're not playing its PS5-emulated version due to one bonus feature - the rewind. Solving puzzles in this game can be fun, mastering the green boxes for a perfect solution was satisfying... but the damn controls were awful. No camera controls to speak of, instead it swings and moves on its own around the little running man you control. Almost every time I 'died' it was because the little man decided to run under a falling block instead of where I actually wanted to direct him. So thank god for the PS5's rewind feature on its emulated PS1 and PSP titles which meant I could erase mistakes that the game forced on me, allowing me to focus on the puzzles.

As I said, this is a game from 1997. I think there's a good puzzle game in here somewhere but it's also trapped in the cobwebs of the late 90s and the early foray into 3D gaming.

A fantastic puzzle game that honestly has one of the most terrifying soundtracks ever put on a game. Check out 'Horned Tower', for the menu. And the SFX for when the cubes rise out of the level at the start of each stage.

Feels like one of those fake video games a character would be playing in a movie.