Last Epoch

released on Apr 30, 2019

Uncover the Past, Reforge the Future.

Ascend into one of 15 mastery classes and explore dangerous dungeons, hunt epic loot, craft legendary weapons, and wield the power of over a hundred transformative skill trees. Last Epoch is being developed by a team of passionate Action RPG enthusiasts.

Released on


More Info on IGDB

Reviews View More

Super fun game with a lot of fun mechanics. I enjoyed the variety you have with builds, the refreshing skill tree system with each skill having its own branching paths, and the variety with the content. It hits a lot of sweet spots, with not too fast or slow combat as well as not too complicated or simple endgame/mechanics. I love the crafting and looting system as it is fantastic, and has a lot of interesting weapons to get. It definitely is the ARPG for me.

Very deliberately fixes a bunch of common problems plaguing modern ARPGs, with some of its best design choices - in particular the straightforward risk/reward loop of its crafting system and the way it ties in with loot acquisition instead of supplanting it - being clearly meant to attract disgruntled Path of Exile players... only to then double down on pretty much all the other usual annoyances, up to and including an endgame rewards scaling pattern that strongly incentivizes glass cannon builds in a way that even PoE, a game rather infamous for that, never did to this extent even at its most unbalanced stretches. On top of that, it has some of the most absolutely mediocre production values out there, runs like garbage, and rubberbands like crazy - not very encouraging signs after four years in early access. In short: it's fun, and it's promising, but their margin to deliver on that promise seems to be extremely thin.

definitely feels like a polished ARPG, it has a lot of potential and the skill system is pretty a) easy to understand b) in-depth, which is hard to achieve that balance, take for example, Path of Exile in which it's so in-depth but really tough to try and wrap your mind around builds.
i typically ignore ARPG stories, this one included, but the environments and the way you "skip" through time is pretty sick.

Will update with a more detailed review when the game launches for real later this year but this is the most fun I've had playing an ARPG. I prefer it over Diablo 2 and PoE (not to say that it's necessarily BETTER). Needs a few QoL changes (the passive respec system makes me want to pull my hair out), but building and leveling a character, then optimizing it in endgame is extremely satisfying. It has a great crafting system as well. It feels like what CoD4 did for the FPS genre and what Vampire Survivors did for...roguelikes? It just tweaks everything to give maximum dopamine output. The game is totally addictive.

Really needs some polish and endgame stuff to do, but it's on the right path.

Maybe I'll return to this in a few updates' time, but I just couldn't get into this one. I can feel how it has some deep systems for character customization and progression, but the core gameplay feels so unsatisfying. Fighting hordes of enemies isn't nearly as fun as its rivals in the genre. Sound effects, animations, the feedback in combat just feels awkward and unenjoyable. I didn't want to stick with the game in the hopes that the combat or content would get better at the "endgame" or something when games like Grim Dawn have been satisfying from level 1. Even aside from that, the aesthetic does absolutely nothing for me.