Let's Tap

Let's Tap

released on Dec 18, 2008
by Sega

,

Prope

Let's Tap

released on Dec 18, 2008
by Sega

,

Prope

This wonderfully ridiculous game requires you to control the onscreen action by tapping a cardboard box with your fingers.


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hopeless mechanic, friends controller fell off the box and caused it to frame perfect pause, next menu, next menu, exit game, none of these games actively benefit from the control scheme but i applaud it for coming up with a control method that registers an even lower percentage of inputs than waggling

such a strange concept, cause it does work but only under extremely specific conditions...

Thank you to Yuji Naka and the Prope team for making a game where me and my friends get to slap boxes for an hour. This is what video games can be, uniquely tactile experiences that allow for interactivity in fresh and experimental ways.

Let's Tap is one of the many random Wii titles that caught my eye as a kid thanks to their placement in Nintendo Power. I was, as Prope no doubt hoped, captivated by the gimmick of controlling a game without actually touching my controller.

In the 15 years that have passed since I rented Let's Tap from GameFly, I kept the game in some level of esteem, if only for the novelty of its concept. And in revisiting the game, the novelty holds up quite effectively. Let's Tap is not very deep and its breadth of modes run the gamut from unfun to uniquely effective. But in its brightest moments, the game is a real blast in multiplayer. Slick presentation, surprisingly responsive controls - it's not a Wii era barnburner but it's a solid multiplayer endeavor from Sega all the same.

Broke constantly and barely ever worked but god damn if it wasn't fun as hell just smashing the shit out of whatever poor surface you placed the controller on with your friends/family.

Def a neat concept and a unique way to use the wii remote by placing it on a box and tapping the box, that's definitely something I haven't seen before. However, I don't really think the whole box thing works all too brilliantly since your mileage may vary depending on what table and box you are using, and most of the minigames that you use with the box could very easily have had button controls used for them. It felt like another case of trying to make games simpler for a more casual audience yet their simplifications don't actually make the game more accessible, just more frustrating to play for all parties. I will say that the soundtrack absolutely bangs 500x harder than it ever had any right to.