Lies of P: Deluxe Edition

Lies of P: Deluxe Edition

released on Sep 15, 2023

Lies of P: Deluxe Edition

released on Sep 15, 2023

Deception Shatters Innocence


Released on

Genres

Version

Deluxe Edition


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Muito bom, dá pra ser um jogo que você se diverte e etc.. mas a única coisa que eu senti é que é muito repetitivo os bonecos

El mejor soulslike que existe

very nice, makes me play more souls-like.

3d fromsoftware souls deneyimine en yakın şeydi
oturaklı güzel ve çeşitli mekaniklere sahip(silah kabzası ve başlarını kendi aralarında change etme gibi)
harika ve akılda kalıcı bossları bulunan aşırı tatlı bi soulsdu
zorluğu özellikle saçma değil güzel dengeli, taa ki oyunun sonuna kadar. Gereksiz bi zorluk artışı olduğunu düşünüyorum bölgeler ve moblar olarak zorluk dengesi son bölgelerinde aşırı hızlı yükseliyor eğer ilk souls deneyimlerinden birisi olsaydı bu oyun çıldırırdım belki de
laxia of the complete en güzel bossstu aşırı iyydi sonra ki iyi bosslar zaten klasik nameless puppet ve king of puppet
özellikle harita dizaynlarını aşırı sevemedim güzel hoş olsa da hepsi basit ilerle, daha çok ilerle, boddan önce bonfire'a kısa yol, boss bonfire bitti
bunu neredeyse HEPSİNDE tekrar etmeleri biraz öldürdü haritayı sanki ds3 map dizyanı görmüş gibiydim
atmosfer iyi düşmanlar manyak olmasa da çeşitli ama çoğu zamanda tekrar ediyor bence
oyunun sonlarına doğru hele çok tatlı tatlı hem bölgeler hemi de düşmanların tekrarı hissediliyor
ha bi de sekiroyu deliler gibi oynayıp bosslara ve mod bosslarına yüzlerce saatini veren adam için bu oyun çok zor değil mid zorlukta
ama dark souls gibi kaçmaya çalışırsanız yarra yersiniz

El juego del año. No solo ha sido la sorpresa del año, sino que también ha sido el mejor soulslike que hemos tenido en los últimos años, sin tener en cuenta Elden Ring. Lo que ha conseguido Neowiz ha sido una locura dando una nueva perspectiva a Pinocho y crear un juego único y muy especial. Una absoluta joya.

mom can we have bloodborne? no we have bloodborne at home

it's a new souls-like game and so, obviously, i will download it and i will win. have to say though, this game was a bitch for many reasons.

i love games with a parry mechanic, but man when you're up against a 10 move combo and you need to perfect parry everything to avoid -90% on your hp bar from missing just one of them, it stops being optional and almost becomes mandatory. the parry window feels smaller than it is in any other game i've played, and the payoff for successfully perfect parrying a boss just doesn't seem worth the hassle. usually a perfect parry will stagger a boss and, well, reward you for perfectly countering them! but here you can't really tell the payoff. i wish there was just a meter or some visual indication of their stagger state increasing so you could at least prepare or see what you gain by perfect parrying them as opposed to blocking or dodging.

once they're in their "pre-staggered" state, you still have to hit them with a follow up charged attack which, for many weapons, feels like as much of a challenge as the parry itself considering it takes multiple seconds to get off. it's borderline gambling with suicide; if you could cancel your charged attack and had more mobility (which you kinda get with some special weapons), this would be fine. but if the boss for some reason decides to change its attack pattern and throw in an extra attack or something while you're charging up with a large weapon, then you're basically fucked and are guaranteed -50% hp.

there was a lot of customization with the weapon combinations in a really cool way, but at the same time it kind of felt like your ability to play gets hard capped with some weapons. heavy weapons change the entire approach you have to take to the game. for most bosses i didn't have too much trouble, but a handful of them require near perfection from you for minutes straight; this is challenging which is fun, but can also get a bit irritating if your build isn't aligned with what the boss requires.

i played the entire game with the "i am monke, swing big sword, do big damage, fucking kill everything," approach which worked out, but sometimes i felt so slow despite never being overburdened. i teetered on the edge of being heavy the entire game, which would essentially require me to downgrade a lot of my equipment just so i could equip my weapon or waste an amulet slot just to increase my weight. there were some weapons that looked so cool and i really wanted to use them but i literally just could not put together a build to effectively use them without heavily nerfing myself.

the legion arm was interesting, but man the number of times i'd use it while being too low on energy only to immobilize myself and watch P stand there looking at his hand for 5 seconds while i get absolutely gaped by the boss was so dumb. it doesn't regen which is fine, but also the number of uses doesn't always equate to the full bar? feels like some of them (i.e. fulminis) should've been like the fable bar with a specific number of uses while others (i.e. flamberge) could remain the same.

it just feels like they tried to make a big melting pot of a game by taking mechanics from a bunch of fromsoft games but then failed to execute and polish it at the level they needed to for it to work. it's not inherently "bad," it's just the little things that on their own don't seem too bad, but once you add them all together it just becomes very noticeable. i beat the true ending which was very satisfying, but it's not one of those games like elden ring or sekiro that i'm itching to replay.