Linger In Shadows

Linger In Shadows

released on Oct 09, 2008

Linger In Shadows

released on Oct 09, 2008

Linger in Shadows is not a game, but rather an experiment into the realm of interactive digital art. Created by a collective of talented artists based in Bringing this underground digital art culture exclusively to the PlayStation Network, it delivers a truly unique journey that will challenge and entertain you, and change the way you think about games and art forever. Dive into the world of Linger in Shadows, where a dark and mysterious creature lingers in the shadows, protecting the ancient Temple on its high perch above the ruined city below. Use the SIXAXIS controller to interact with and manipulate the environment and the very fabric of time and reality.


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I can't even really give this game a rating because it's honestly just more of a tech demo with some trophies you can unlock.

This interactive demo was released over playstation network as a downloadable title. It's not a game but a interactive work of art and that caused lot of confusion at the time and discussion about what can be classified as a game and what not. It cost only a few (your local currency) and was well worth it I think. It drew me in and it was an interesting and surely new experience for most playstation users when it was released in 2008.

I really don’t understand everyone’s outrage. This is NOT A GAME, it’s an interactive art piece were you can manipulate as it plays out. The developers have always been up front about it since it released. Now as a product, I wouldn’t say it’s so successful. There’s definitely some imagery here that leaves an impression but not enough to chew on over time. I walked away from this not really getting much from it, but not for the reasons most people are pissed about.

It's cool for what it is, and was at the time. But not anything special other than an easy Platinum.