meteodriver
Bio
pushing run buttons, yelling dead cell, things of this nature. he/him.
star ratings are according to my weird, stupid, esoteric personal tastes and preferences, not a declaration of perceived quality or anything. it's a rating of how much i personally like it, not how "good" i think it is or is not.
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Just a masterful expression of RPG design. To date this is my favorite SMT game.
What Digital Eclipse began with Atari 50 and continued into the Gold Master series is one of the most positive impacts on games history in a long time. This is how you create an interactive museum of information and context. The Making of Karateka solidifies a template that promises boundless potential for what it means to be "the Criterion Collection of video games". It's also just an absolute masterwork in and of itself, and I'm immensely grateful that Jordan Mechner has kept so much of these materials over the years. Prior to this release, my only experience with Karateka was goofing around with the C64 port in an emulator and thinking "this seems ambitious". But there is SO MUCH here, and it's deepened both my interest and understanding in Karateka, Mechner, and an entire movement of 80s PC game design that I've largely only explored the surface of.
torgal good