meteodriver
Bio
pushing run buttons, yelling dead cell, things of this nature. he/him.
star ratings are according to my weird, stupid, esoteric personal tastes and preferences, not a declaration of perceived quality or anything. it's a rating of how much i personally like it, not how "good" i think it is or is not.
pushing run buttons, yelling dead cell, things of this nature. he/him.
star ratings are according to my weird, stupid, esoteric personal tastes and preferences, not a declaration of perceived quality or anything. it's a rating of how much i personally like it, not how "good" i think it is or is not.
Badges
Well Written
Gained 10+ likes on a single review
Gone Gold
Received 5+ likes on a review while featured on the front page
GOTY '23
Participated in the 2023 Game of the Year Event
Liked
Gained 10+ total review likes
2 Years of Service
Being part of the Backloggd community for 2 years
Popular
Gained 15+ followers
Best Friends
Become mutual friends with at least 3 others
Noticed
Gained 3+ followers
Epic Gamer
Played 1000+ games
Elite Gamer
Played 500+ games
Gamer
Played 250+ games
N00b
Played 100+ games
Favorite Games
2060
Total Games Played
006
Played in 2024
373
Games Backloggd
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At once one of the worst and best games I've played in a while. I'm compelled enough to want to know what they're doing, but also the act of trying to figure out what they're doing is a fool's errand lol. Rebirth is exceptional when it's about hanging out. But it's weighed down so heavily by the worst case of ubisoft open world bloat I've ever put up with. Its combat system could be studied in universities for eons, it's obscenely, disgustingly, putridly brilliant. Boss fights in this game are some of the most fun and fascinating collaborations of systems and creative design I can recall, and I don't think they're getting nearly enough credit for just how intricate it is. But 95% of the fighting in this game is generic fodder enemies that turn it into a borderline-musou level of turn-off-brain-and-mash-square. The bulk of this game does disservice to everything it excels at. It bogs itself down with frivolous padding at every opportunity—every little action takes like a second and a half longer than you'd expect, making it feel sloppy and unresponsive in the hands when outside of combat, which is most of the time. The composition work on this score is some inconceivable galaxy brain stuff. We're talking minimum 200 IQ moves all over the place. I cannot wait for that big-ass CD box set, dude. That's my main takeaway from this game.