Lone Echo

Lone Echo

released on Jul 20, 2017

Lone Echo

released on Jul 20, 2017

In Lone Echo’s single player story, you’ll be transported to an advanced mining facility within the rings of Saturn, complete with a detailed space station, expansive outer-space environments, and interactive space equipment. Taking on the role of Jack—an advanced artificial intelligence with a state-of-the-art synthetic body—you’ll help Captain Olivia Rhodes solve an increasingly threatening mystery as you use futuristic tools, clever problem solving, and interactive dialogue to engage with the world around you.


Released on

Genres


More Info on IGDB


Reviews View More

It's hard to express how much I adore this game.
Objectively, there's not a ton of meat on the bones here, you could finish this in like 2 sittings (and that's if you take your time to soak things in).
But whatever it's lacking in terms of content or maybe story, it absolutely makes up for it in immersion and world-building. The movement system is immaculate, probably the best I've seen in a VR game. And there is detail on a microscopic level. There have been times I've replayed this game, and noticed something new I legitimately never knew about prior.
Maybe I oversell this game, but it is a crime how unnoticed it is (The Rift exclusivity really didn't help either). VR is inherently niche, PCVR even moreso. But if you have the hardware for it, I heavily implore you to play this game (use Revive if you have to).

Weird that there's alot of focus given to an implied relationship rather than building it out from the get go. Liv keeps talking about what a great rapport her and Jack have when you could have had the player develop that relationship over the course of a game. It's still a very neat AAA experience, but doesn't do anything unique to VR to enhance the experience outside of VR's basic immersive quality.

Doing VR chores at zero gravity is a pain.

Wow! This really knocked me for a loop. Above I talked about Red Matter having great atmosphere; this does everything so much better. Top drawer voice acting, high quality art and a zero-gravity setting which would only work in VR. Floating around, pulling yourself about using your surroundings and adjusting yourself using your boosters becomes second nature by the end and I found I was navigating around really smoothly and precisely. That didn't stop me from actually panicking at the end to the point where I lost all hand-eye co-ordination though; it takes a lot to get me to that point.

After the climax I looked it up and saw there's a sequel coming. Can't wait. A 'premium' experience and one that hasn't come down in price but one that's worth it if you're in PC VR. The multiplayer's supposed to be very good as well.