Looney Tunes: Duck Amuck

Looney Tunes: Duck Amuck

released on Oct 09, 2007

Looney Tunes: Duck Amuck

released on Oct 09, 2007

Based on the classic Chuck Jones cartoon, "Duck Amuck" lets you torture daffy as much as possible in a variety of fun mini-games.


Also in series

Galactic Taz Ball
Galactic Taz Ball
Looney Tunes: Cartoon Conductor
Looney Tunes: Cartoon Conductor
Looney Tunes: Acme Arsenal
Looney Tunes: Acme Arsenal
Animaniacs: The Great Edgar Hunt
Animaniacs: The Great Edgar Hunt
Looney Tunes: Back in Action
Looney Tunes: Back in Action

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This was a minigames with nice animations kind of game.
I really like how experimental it was in many ways, like accesing minigames was a bunch of secret commands by itself, as the only screen aviable was just uuuh i don't know how this dude is called in english the duck the fucking fuck it was just him there and if you waited long enough a minigame appeared and if you did nothing something else and all of that.
Maybe you could count this as a precursor of The Stanley Parable and it wouldn't be too far from reality.

This is a collection of very simple minigames, disguised as an episode of the show. However, this disguise is extremely clever and charming, and makes the product as a whole a bit more acceptable.

One of my favourite childhood Looney Tunes shorts was Duck Amok, so I had to have this. There's something unendingly delightful about having a little Daffy Duck breaking the fourth wall from inside your DS as you troll him with your stylus.

Quite possibly one of the most underwhelming games I've ever tried. Naturally, as a long-time fan of the Looney Tunes/Merrie Melodies theatrical shorts, I was excited when I got this game for Christmas. This excitement quickly turned to disappointment as I discovered the game was nothing more than a mediocre minigame collection. There might've been more to it, but I've long made up my mind that I will not be returning to this game.

It's funny that you can torture Duffy in every conceivable way, but the fact that the "gameplay" boils down to finding every hidden death to play boring minigames and nothing more makes it a short lived experience.

I remember reading about this in Nintendo Power as a kid and it never left me. The concept is really cool, animation and voice are on point and very high quality for a Nintendo DS title, but man playing the game it's just not there.

The minigames range from incredibly simple browser games to tech demos (which is silly as the console's been out for 3 years at this point), and you don't get any instructions on the minigames beyond knowing that you're supposed to do either what Daffy doesn't want or what will lead him to getting the most injury. It does use everything the DS has to offer, and I especially love the minigame where you close the DS and have to press L and R with Daffy's directions. The voice work is strong here and that also helps. On the other hand you can feel the budget in spots, like the Brain Age parody is just a still image of Bugs rather than a proper 3D model like Brain Age, and lack of voice acting for Bugs there as well.

Provided you can find enough minigames to play (as you can only find them by fucking around with your touch screen or console in various ways) the game will end in about an hour, providing an in-universe explanation for how it came out the way it did.