Lost Ruins

released on May 13, 2021

Lost Ruins is a 2D side-scrolling survival action game, where you play as a young girl that has awoken in a strange and foreign place without her memories. With the aid of weapons, spells and tonics, and the guidance of the magical and mysterious Beatrice, you will explore a dark and dangerous world, battle hideous monsters, and topple incredible bosses.


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Tentei dar chance pra esse jogo ano passado, ele tem pixel Art muito bem feitas e animações muito bonitas, mas sua jogabilidade travada tira o charme desse jogo

Only made it 20 minutes. Everything about this game feels awful to control. Combat is miserable and slow, and when you inevitably die youll have to do all the tedious platforming and exploring you had to do since the last checkpoint all over again. The game also wants you to leer at all of its characters from the jump and it feels gross.

Game highlight: the environment art looked nice enough.

I’m a big fan of metroidvanias, and this was one I hadn’t heard of, but a friend of mine is a big fan of. They happened to have a spare key for it lying around, and they very graciously gave it to me so I could play through it! Other than the bits of praise I heard from that friend, this was honestly a game I’d just never heard of. Judging from all the friends who jumped in call with me to watch me play it and how much they talked about loving it, it seems it’s certainly a popular one, and now that I’ve finished it myself, I can certainly see why! I played through the game three times. Once on normal mode and getting the good ending, which took about five hours. After that, I did a “Boss Mode” (this game’s version of the old Castlevania’s Julias Mode) playthrough that took about 2.5 hours, and then I finished it off with a hard mode playthrough to get the true good ending (which can only be gotten on hard mode after you’ve beaten the game once), and that was another 3.5 hours.

Lost Ruins is the story of an unnamed Heroine (who is simply called such throughout the game), who is summoned suddenly into some, well, mysterious and unfamiliar ruins. She has no memories of her life before being summoned, but judging from her clothes, she assumes she used to be some kind of school girl. A helpful witch quickly informs her that she is only the most recent to be summoned here, and that the evil Dark Lady is summoning all sorts of souls from other worlds to serve as sacrifices for a dark, ultimate ritual. With not a ton of help from her witch friend, our heroine sets off to take down the Dark Lady’s subjects and perhaps even get home in the end. The writing is nothing special, but it’s fine silly fun for what it is. The character writing is funny and weird in ways that make its small yet colorful cast charming in their own absurd ways, and that’s especially evident in the Boss Mode. It’s a lot less horny than you’d think a metroidvania about school girls would be, which was nice, though that’s not to say it’s not horny at all, of course XD. It’s at a perfectly tolerable level of it for me, and I found the writing fun for what it was and a good motivator for the adventure~ (clearly good enough to get me to go through it three times, at least XD).

The gameplay of Lost Ruins is a 2D action/adventure metroidvania, so there’s going to be a lot of familiar elements for anyone even remotely familiar with the genre. However, there are a few interesting things that this game does that makes it stand out among the crowd of other high quality metroidvanias. First of all, this game has no mobility upgrades. There’s some recursive exploration, sure, but beyond going back to tackle trials or puzzles you just couldn’t beat the first time, the game is honestly fairly linear if you choose to play it that way, as the only thing keeping you from progressing are the bosses blocking your way and not the upgrades you might’ve otherwise gained from them.

On that note, the game is actually very sparse on the upgrades full stop, really. You start with 20 HP and 20 MP, and by the end of the game your base stats will, at most, be 35 HP and 30 MP. The weapons, magic, and armor you find as well don’t really scale in power too much (though there certainly is some scaling to them), and you really end up playing through the whole game at a very similar durability to how you started it out as. You’ll find better weapons with different sorts of passives, you’ll find armor and trinkets that give different sorts of passives both defensive and offensive, and you’ll even get the ability to wear more pieces of armor/trinkets at once, but you don’t really play the game that differently at the end than you did at the start.

This particular aspect of the game makes it particularly fun to replay, I think, as it’s both not terribly long and you’re not really getting much of a downgrade in your arsenal when you restart. As my hard mode playthrough that took 1.5 hours less than my original normal mode playthrough indicates, the skills and strategies you pick up from one playthrough carry over very easily to other playthroughs, and the different modes and little modifiers they give you make for some very fun challenge runs if you’re up to tackle them (such as Witch Mode, where you can’t use anything but magic spells the entire game).

The aesthetics of the game are very pretty, and the pixel art is done very well. Both in the VN-style portraits for when the girls are talking as well as the animations on attacks, you can really tell a lot of time and effort went into bringing Lost Ruins’s cast to life. Several friends unfamiliar with the game actually thought I was playing a Momodora game, which is high praise in and of itself so far as I’m concerned. The music is also very fun and fits the mood of the game very well, and it all makes for a really good and fun time~.

Verdict: Highly Recommended. As far as more action-focused metroidvanias go, this is a pretty damn good one! The story is fun, and the action and exploration is even better. Heck, the fact that I played through it so many times is in and of itself a testament to just how fun the game is to play. If you’re a fan of the genre, then Lost Ruins is definitely one you don’t wanna miss out on.

- No es H -
Me tomo casi como unas 7 horas terminarlo y no lo siento como un desperdicio de tiempo pero si esperaba más, mire que tiene varios finales pero no siento que valgan la pena y más por su gameplay que si es variado y tiene cositas en cuanto a el uso de las armas, pero no me termino de gustar que sea tan lento.
La historia está meh, es una tipo isekai pero con waifus en todos partes.
Ah y sus waifus sinceramente son muy lindas y estan bien animadas, su pixelart está muy bien hecho y son muy esteticas.
Al final es un metroivania más del monton al que le tenia expectativas altas por como se miraba :/
Tambien note que si no lo corria en modo administrador el juego se me congelaba o no arrancaba y se quedaba cargando sin más.

Lost Ruins é um indie metroidvania com alguns puzzles, durante o jogo o player controla uma garota que do nada acorda em um outro mundo sem nenhuma memória e vai atrás da seguidoras da Dama das Sombras, pois se matá-las vai, supostamente, vai recuperar a memória. O game tem uma gameplay um pouco complexa que demora um pouco para dominar, tendo lutas que demandam extrema precisão com os controles, diversos inimigos com diferentes padrões de ataque e alguns deles aplicam status negativos, dois slots de armas na qual cada uma tem uma velocidade de ataque que influencia diretamente da gameplay, dois slots de feitiços que tem extrema importância para passar de alguns obstáculos, slots para itens passivos o que possibilita a criação de algumas builds e a presença de itens ativo que são a única forma de cura/ recuperação de mana existentes nesse jogo, já que as outras forma são a de ter sorte de dropar de um monstro ou vim de um item passivo. Além disso, cada efeito das armas ou dos feitiços podem interferir em certos ambientes, por exemplo, caso use armas que aplicam veneno na água, o líquido será contaminado e causará dano no jogador ou seja é um jogo que tem como forte o combate que é extremamente completo que vai se atualizando conforme libera equipamentos e descobre novos monstros. Os bosses são garotas que normalmente tem três fases de luta, que quando passa muda o padrão de ataque, porém quando domina esse padrão fica fácil, pois em nenhuma fase elas têm muita vida, o único boss que eu tive muita dificuldade foi a menina inseto que usa um arco. Os mapas são bem simples em comparação com outros metroidvanias, sendo relativamente lineares e tendo puzzles bem tranquilos de resolver. Falando em aspectos gráfico, o game é bem bonitinho e tem um visual que eu gostei bastante, mas quando se fala de efeitos sonoros e trilha sonora o game fica bem mediano, tendo uma trilha sonora que muda de acordo com os ambientes do mapa, porém achei as músicas meio me e os efeitos sonoros caem em uma repetição extrema. No geral achei um jogo que tem uma gameplay extremamente acima da média, gráficos legais, efeitos sonoros que no geral são meio abaixo e uma história meio fraca. Acho que deve haver outros jogos desse gênero que valham jogar antes desse.