I’m a big fan of metroidvanias, and this was one I hadn’t heard of, but a friend of mine is a big fan of. They happened to have a spare key for it lying around, and they very graciously gave it to me so I could play through it! Other than the bits of praise I heard from that friend, this was honestly a game I’d just never heard of. Judging from all the friends who jumped in call with me to watch me play it and how much they talked about loving it, it seems it’s certainly a popular one, and now that I’ve finished it myself, I can certainly see why! I played through the game three times. Once on normal mode and getting the good ending, which took about five hours. After that, I did a “Boss Mode” (this game’s version of the old Castlevania’s Julias Mode) playthrough that took about 2.5 hours, and then I finished it off with a hard mode playthrough to get the true good ending (which can only be gotten on hard mode after you’ve beaten the game once), and that was another 3.5 hours.

Lost Ruins is the story of an unnamed Heroine (who is simply called such throughout the game), who is summoned suddenly into some, well, mysterious and unfamiliar ruins. She has no memories of her life before being summoned, but judging from her clothes, she assumes she used to be some kind of school girl. A helpful witch quickly informs her that she is only the most recent to be summoned here, and that the evil Dark Lady is summoning all sorts of souls from other worlds to serve as sacrifices for a dark, ultimate ritual. With not a ton of help from her witch friend, our heroine sets off to take down the Dark Lady’s subjects and perhaps even get home in the end. The writing is nothing special, but it’s fine silly fun for what it is. The character writing is funny and weird in ways that make its small yet colorful cast charming in their own absurd ways, and that’s especially evident in the Boss Mode. It’s a lot less horny than you’d think a metroidvania about school girls would be, which was nice, though that’s not to say it’s not horny at all, of course XD. It’s at a perfectly tolerable level of it for me, and I found the writing fun for what it was and a good motivator for the adventure~ (clearly good enough to get me to go through it three times, at least XD).

The gameplay of Lost Ruins is a 2D action/adventure metroidvania, so there’s going to be a lot of familiar elements for anyone even remotely familiar with the genre. However, there are a few interesting things that this game does that makes it stand out among the crowd of other high quality metroidvanias. First of all, this game has no mobility upgrades. There’s some recursive exploration, sure, but beyond going back to tackle trials or puzzles you just couldn’t beat the first time, the game is honestly fairly linear if you choose to play it that way, as the only thing keeping you from progressing are the bosses blocking your way and not the upgrades you might’ve otherwise gained from them.

On that note, the game is actually very sparse on the upgrades full stop, really. You start with 20 HP and 20 MP, and by the end of the game your base stats will, at most, be 35 HP and 30 MP. The weapons, magic, and armor you find as well don’t really scale in power too much (though there certainly is some scaling to them), and you really end up playing through the whole game at a very similar durability to how you started it out as. You’ll find better weapons with different sorts of passives, you’ll find armor and trinkets that give different sorts of passives both defensive and offensive, and you’ll even get the ability to wear more pieces of armor/trinkets at once, but you don’t really play the game that differently at the end than you did at the start.

This particular aspect of the game makes it particularly fun to replay, I think, as it’s both not terribly long and you’re not really getting much of a downgrade in your arsenal when you restart. As my hard mode playthrough that took 1.5 hours less than my original normal mode playthrough indicates, the skills and strategies you pick up from one playthrough carry over very easily to other playthroughs, and the different modes and little modifiers they give you make for some very fun challenge runs if you’re up to tackle them (such as Witch Mode, where you can’t use anything but magic spells the entire game).

The aesthetics of the game are very pretty, and the pixel art is done very well. Both in the VN-style portraits for when the girls are talking as well as the animations on attacks, you can really tell a lot of time and effort went into bringing Lost Ruins’s cast to life. Several friends unfamiliar with the game actually thought I was playing a Momodora game, which is high praise in and of itself so far as I’m concerned. The music is also very fun and fits the mood of the game very well, and it all makes for a really good and fun time~.

Verdict: Highly Recommended. As far as more action-focused metroidvanias go, this is a pretty damn good one! The story is fun, and the action and exploration is even better. Heck, the fact that I played through it so many times is in and of itself a testament to just how fun the game is to play. If you’re a fan of the genre, then Lost Ruins is definitely one you don’t wanna miss out on.

Reviewed on Mar 18, 2024


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